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Rewrote EdgeTable so that it now always renders in perfect quality - this makes the old oversampling quality options defunct and I've removed them.
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20 changed files with 1050 additions and 984 deletions
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@ -187,7 +187,7 @@ public:
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}
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}
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void fillPath (const Path& path, const AffineTransform& transform, EdgeTable::OversamplingLevel quality)
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void fillPath (const Path& path, const AffineTransform& transform)
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{
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CGContextSaveGState (context);
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@ -211,7 +211,7 @@ public:
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}
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void fillPathWithImage (const Path& path, const AffineTransform& transform,
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const Image& image, int imageX, int imageY, EdgeTable::OversamplingLevel quality)
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const Image& image, int imageX, int imageY)
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{
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CGContextSaveGState (context);
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createPath (path, transform);
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@ -177,7 +177,7 @@ public:
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~WindowedGLContext()
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{
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makeInactive();
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[renderContext setView: nil];
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[renderContext clearDrawable];
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delete viewHolder;
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}
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