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Rewrote EdgeTable so that it now always renders in perfect quality - this makes the old oversampling quality options defunct and I've removed them.

This commit is contained in:
Julian Storer 2009-11-09 22:46:18 +00:00
parent 405d934e68
commit 4d000ff593
20 changed files with 1050 additions and 984 deletions

View file

@ -187,7 +187,7 @@ public:
}
}
void fillPath (const Path& path, const AffineTransform& transform, EdgeTable::OversamplingLevel quality)
void fillPath (const Path& path, const AffineTransform& transform)
{
CGContextSaveGState (context);
@ -211,7 +211,7 @@ public:
}
void fillPathWithImage (const Path& path, const AffineTransform& transform,
const Image& image, int imageX, int imageY, EdgeTable::OversamplingLevel quality)
const Image& image, int imageX, int imageY)
{
CGContextSaveGState (context);
createPath (path, transform);

View file

@ -177,7 +177,7 @@ public:
~WindowedGLContext()
{
makeInactive();
[renderContext setView: nil];
[renderContext clearDrawable];
delete viewHolder;
}