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Rewrote EdgeTable so that it now always renders in perfect quality - this makes the old oversampling quality options defunct and I've removed them.
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20 changed files with 1050 additions and 984 deletions
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@ -69,10 +69,10 @@ public:
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//==============================================================================
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void fillRect (int x, int y, int w, int h, const bool replaceExistingContents);
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void fillPath (const Path& path, const AffineTransform& transform, EdgeTable::OversamplingLevel quality);
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void fillPath (const Path& path, const AffineTransform& transform);
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void fillPathWithImage (const Path& path, const AffineTransform& transform,
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const Image& image, int imageX, int imageY, EdgeTable::OversamplingLevel quality);
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const Image& image, int imageX, int imageY);
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void fillAlphaChannel (const Image& alphaImage, int imageX, int imageY);
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void fillAlphaChannelWithImage (const Image& alphaImage, int alphaImageX, int alphaImageY,
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