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Rewrote EdgeTable so that it now always renders in perfect quality - this makes the old oversampling quality options defunct and I've removed them.

This commit is contained in:
Julian Storer 2009-11-09 22:46:18 +00:00
parent 405d934e68
commit 4d000ff593
20 changed files with 1050 additions and 984 deletions

View file

@ -374,14 +374,13 @@ void LowLevelGraphicsPostScriptRenderer::fillRect (int x, int y, int w, int h, c
{
Path p;
p.addRectangle ((float) x, (float) y, (float) w, (float) h);
fillPath (p, AffineTransform::identity, EdgeTable::Oversampling_256times);
fillPath (p, AffineTransform::identity);
}
}
//==============================================================================
void LowLevelGraphicsPostScriptRenderer::fillPath (const Path& path, const AffineTransform& t,
EdgeTable::OversamplingLevel /*quality*/)
void LowLevelGraphicsPostScriptRenderer::fillPath (const Path& path, const AffineTransform& t)
{
if (gradient == 0)
{
@ -424,8 +423,7 @@ void LowLevelGraphicsPostScriptRenderer::fillPath (const Path& path, const Affin
void LowLevelGraphicsPostScriptRenderer::fillPathWithImage (const Path& path, const AffineTransform& transform,
const Image& sourceImage,
int imageX, int imageY,
EdgeTable::OversamplingLevel /*quality*/)
int imageX, int imageY)
{
writeClip();
@ -593,7 +591,7 @@ void LowLevelGraphicsPostScriptRenderer::drawLine (double x1, double y1, double
{
Path p;
p.addLineSegment ((float) x1, (float) y1, (float) x2, (float) y2, 1.0f);
fillPath (p, AffineTransform::identity, EdgeTable::Oversampling_256times);
fillPath (p, AffineTransform::identity);
}
void LowLevelGraphicsPostScriptRenderer::drawVerticalLine (const int x, double top, double bottom)