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Rewrote EdgeTable so that it now always renders in perfect quality - this makes the old oversampling quality options defunct and I've removed them.

This commit is contained in:
Julian Storer 2009-11-09 22:46:18 +00:00
parent 405d934e68
commit 4d000ff593
20 changed files with 1050 additions and 984 deletions

View file

@ -450,7 +450,7 @@ void Graphics::fillPath (const Path& path,
if ((! context->isClipEmpty()) && ! path.isEmpty())
{
if (state->brush == 0)
context->fillPath (path, transform, EdgeTable::Oversampling_4times);
context->fillPath (path, transform);
else
state->brush->paintPath (*context, path, transform);
}