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Rewrote EdgeTable so that it now always renders in perfect quality - this makes the old oversampling quality options defunct and I've removed them.
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20 changed files with 1050 additions and 984 deletions
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@ -450,7 +450,7 @@ void Graphics::fillPath (const Path& path,
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if ((! context->isClipEmpty()) && ! path.isEmpty())
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{
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if (state->brush == 0)
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context->fillPath (path, transform, EdgeTable::Oversampling_4times);
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context->fillPath (path, transform);
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else
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state->brush->paintPath (*context, path, transform);
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}
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