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Windows: Add helper to find client rect in screen coordinates
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d344c2bf71
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1 changed files with 15 additions and 18 deletions
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@ -1680,13 +1680,7 @@ public:
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return snapped;
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}
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RECT rect{};
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GetClientRect (hwnd, &rect);
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auto points = readUnaligned<std::array<POINT, 2>> (&rect);
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MapWindowPoints (hwnd, nullptr, points.data(), (UINT) points.size());
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const auto mappedRect = readUnaligned<RECT> (points.data());
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const auto logicalClient = convertPhysicalScreenRectangleToLogical (D2DUtilities::toRectangle (mappedRect), hwnd);
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const auto logicalClient = convertPhysicalScreenRectangleToLogical (getClientRectInScreen(), hwnd);
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return logicalClient;
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}
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@ -1798,6 +1792,19 @@ public:
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return wp.showCmd == SW_SHOWMAXIMIZED;
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}
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Rectangle<int> getClientRectInScreen() const
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{
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ScopedThreadDPIAwarenessSetter setter { hwnd };
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RECT rect{};
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GetClientRect (hwnd, &rect);
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auto points = readUnaligned<std::array<POINT, 2>> (&rect);
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MapWindowPoints (hwnd, nullptr, points.data(), (UINT) points.size());
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const auto result = readUnaligned<RECT> (&points);
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return D2DUtilities::toRectangle (result);
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}
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bool contains (Point<int> localPos, bool trueIfInAChildWindow) const override
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{
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auto r = convertPhysicalScreenRectangleToLogical (D2DUtilities::toRectangle (getWindowScreenRect (hwnd)), hwnd);
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@ -1808,17 +1815,7 @@ public:
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const auto screenPos = convertLogicalScreenPointToPhysical (localPos + getScreenPosition(), hwnd);
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if (trueIfInAChildWindow)
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{
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// Quick check to see whether the point is inside the client bounds
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RECT rect;
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GetClientRect (hwnd, &rect);
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POINT points[2];
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memcpy (points, &rect, sizeof (points));
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MapWindowPoints (hwnd, nullptr, points, (UINT) std::size (points));
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memcpy (&rect, points, sizeof (points));
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return PtInRect (&rect, D2DUtilities::toPOINT (screenPos));
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}
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return getClientRectInScreen().contains (screenPos);
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auto w = WindowFromPoint (D2DUtilities::toPOINT (screenPos));
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