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Added documentation for including static libraries in JUCE modules
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@ -3,7 +3,7 @@
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======================
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A JUCE module is a collection of header and source files which can be added to a project
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to provide a set of classes or related functionality.
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to provide a set of classes and libraries or related functionality.
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Their structure is designed to make it as simple as possible for modules to be added to
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user projects on many platforms, either via automated tools, or by manual inclusion.
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@ -94,6 +94,35 @@ both a .mm and a .cpp file whose names are otherwise identical, then on OSX/iOS
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will be used and the cpp ignored. (And vice-versa for other platforms, of course).
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Precompiled libraries
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---------------------
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Precompiled libraries can be included in a module by placing them in a libs/ subdirectory.
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The following directories are automatically added to the library search paths, and libraries
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placed in these directories can be linked with projects via the OSXLibs, iOSLibs,
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windowsLibs, linuxLibs and mingwLibs keywords in the module declaration (see the following
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section).
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OS X:
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libs/MacOSX/{arch}, where {arch} is the architecture you are targeting in Xcode ("x86_64" or
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"i386", for example).
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Visual Studio:
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VisualStudio{year}/{arch}/{run-time}, where {year} is the four digit year of the Visual Studio
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release, arch is the target architecture in Visual Studio ("x64" or "Win32", for example), and
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{runtime} is the type of the run-time library indicated by the corresponding compiler flag
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("MD", "MDd", "MT", "MTd").
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Linux:
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libs/Linux/{arch}, where {arch} is the architecture you are targeting with the compiler. Some
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common examples of {arch} are "x86_64", "i386" and "armv6".
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MinGW:
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libs/MinGW/{arch}, where {arch} can take the same values as Linux.
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iOS:
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libs/iOS/{arch}, where {arch} is the architecture you are targeting in Xcode ("arm64" or
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"x86_64", for example).
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The BEGIN_JUCE_MODULE_DECLARATION block
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=======================================
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@ -133,12 +162,18 @@ Possible values:
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OSXFrameworks: (Optional) A list (space or comma-separated) of OSX frameworks that are needed
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by this module
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iOSFrameworks: (Optional) Like OSXFrameworks, but for iOS targets
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linuxLibs: (Optional) A list (space or comma-separated) of static or dynamic libs that should be linked in a
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linux build (these are passed to the linker via the -l flag)
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linuxPackages: (Optional) A list (space or comma-separated) pkg-config packages that should be used to pass
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compiler (CFLAGS) and linker (LDFLAGS) flags
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linuxLibs: (Optional) A list (space or comma-separated) of static or dynamic libs that should be linked in a
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linux build (these are passed to the linker via the -l flag)
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mingwLibs: (Optional) A list (space or comma-separated) of static libs that should be linked in a
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win32 mingw build (these are passed to the linker via the -l flag)
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OSXLibs: (Optional) A list (space or comma-separated) of static or dynamic libs that should be linked in an
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OS X build (these are passed to the linker via the -l flag)
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iOSLibs: (Optional) A list (space or comma-separated) of static or dynamic libs that should be linked in an
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iOS build (these are passed to the linker via the -l flag)
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windowsLibs: (Optional) A list (space or comma-separated) of static or dynamic libs that should be linked in a
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Visual Studio build (without the .lib suffixes)
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Here's an example block:
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