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Much faster software rendering of glyphs when display is scaled.
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2 changed files with 65 additions and 55 deletions
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@ -31,7 +31,7 @@ LowLevelGraphicsSoftwareRenderer::LowLevelGraphicsSoftwareRenderer (const Image&
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LowLevelGraphicsSoftwareRenderer::LowLevelGraphicsSoftwareRenderer (const Image& image, Point<int> origin,
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const RectangleList<int>& initialClip)
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: RenderingHelpers::StackBasedLowLevelGraphicsContext<RenderingHelpers::SoftwareRendererSavedState>
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(new RenderingHelpers::SoftwareRendererSavedState (image, initialClip, origin.x, origin.y))
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(new RenderingHelpers::SoftwareRendererSavedState (image, initialClip, origin))
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{
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}
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