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Used the ignoreUnused() function to tidy up some old code
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55 changed files with 98 additions and 111 deletions
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@ -71,7 +71,7 @@ public:
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virtual bool isLooping() const = 0;
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/** Tells the source whether you'd like it to play in a loop. */
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virtual void setLooping (bool shouldLoop) { (void) shouldLoop; }
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virtual void setLooping (bool shouldLoop) { ignoreUnused (shouldLoop); }
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};
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