mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-10 23:44:24 +00:00
Moved most of the functionality from JUCEApplication into JUCEApplicationBase, so that it can be used without needing juce_gui_basics to be present.
This commit is contained in:
parent
207557d996
commit
42aa27900b
31 changed files with 455 additions and 411 deletions
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@ -22,104 +22,29 @@
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==============================================================================
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*/
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#if JUCE_MAC
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extern void juce_initialiseMacMainMenu();
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#endif
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#if ! (JUCE_IOS || JUCE_ANDROID)
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#define JUCE_HANDLE_MULTIPLE_INSTANCES 1
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#endif
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JUCEApplication::JUCEApplication() {}
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JUCEApplication::~JUCEApplication() {}
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//==============================================================================
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#if JUCE_HANDLE_MULTIPLE_INSTANCES
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struct JUCEApplication::MultipleInstanceHandler : public ActionListener
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{
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public:
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MultipleInstanceHandler (const String& appName)
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: appLock ("juceAppLock_" + appName)
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{
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}
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bool sendCommandLineToPreexistingInstance()
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{
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if (appLock.enter (0))
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return false;
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JUCEApplication* const app = JUCEApplication::getInstance();
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jassert (app != nullptr);
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MessageManager::broadcastMessage (app->getApplicationName()
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+ "/" + app->getCommandLineParameters());
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return true;
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}
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void actionListenerCallback (const String& message) override
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{
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if (JUCEApplication* const app = JUCEApplication::getInstance())
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{
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const String appName (app->getApplicationName());
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if (message.startsWith (appName + "/"))
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app->anotherInstanceStarted (message.substring (appName.length() + 1));
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}
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}
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private:
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InterProcessLock appLock;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MultipleInstanceHandler)
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};
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#else
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struct JUCEApplication::MultipleInstanceHandler {};
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#endif
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//==============================================================================
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JUCEApplication::JUCEApplication()
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: appReturnValue (0),
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stillInitialising (true)
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JUCEApplication* JUCE_CALLTYPE JUCEApplication::getInstance() noexcept
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{
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return dynamic_cast <JUCEApplication*> (JUCEApplicationBase::getInstance());
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}
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JUCEApplication::~JUCEApplication()
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{
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}
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//==============================================================================
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bool JUCEApplication::moreThanOneInstanceAllowed() { return true; }
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void JUCEApplication::anotherInstanceStarted (const String&) {}
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void JUCEApplication::suspended() {}
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void JUCEApplication::resumed() {}
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void JUCEApplication::systemRequestedQuit()
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{
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quit();
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}
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void JUCEApplication::systemRequestedQuit() { quit(); }
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void JUCEApplication::quit()
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{
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MessageManager::getInstance()->stopDispatchLoop();
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}
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void JUCEApplication::setApplicationReturnValue (const int newReturnValue) noexcept
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{
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appReturnValue = newReturnValue;
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}
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//==============================================================================
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void JUCEApplication::unhandledException (const std::exception*, const String&, int)
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{
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jassertfalse;
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}
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void JUCEApplication::sendUnhandledException (const std::exception* const e,
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const char* const sourceFile,
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const int lineNumber)
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{
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if (JUCEApplicationBase* const app = JUCEApplicationBase::getInstance())
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app->unhandledException (e, sourceFile, lineNumber);
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}
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//==============================================================================
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ApplicationCommandTarget* JUCEApplication::getNextCommandTarget()
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{
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@ -137,8 +62,7 @@ void JUCEApplication::getCommandInfo (const CommandID commandID, ApplicationComm
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{
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result.setInfo (TRANS("Quit"),
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TRANS("Quits the application"),
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"Application",
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0);
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"Application", 0);
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result.defaultKeypresses.add (KeyPress ('q', ModifierKeys::commandModifier, 0));
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}
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@ -155,148 +79,21 @@ bool JUCEApplication::perform (const InvocationInfo& info)
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return false;
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}
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#if JUCE_HANDLE_MULTIPLE_INSTANCES
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bool JUCEApplication::sendCommandLineToPreexistingInstance()
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{
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jassert (multipleInstanceHandler == nullptr); // this must only be called once!
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multipleInstanceHandler = new MultipleInstanceHandler (getApplicationName());
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return multipleInstanceHandler->sendCommandLineToPreexistingInstance();
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}
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//==============================================================================
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#if JUCE_MAC
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extern void juce_initialiseMacMainMenu();
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#endif
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//==============================================================================
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bool JUCEApplication::initialiseApp()
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{
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#if JUCE_HANDLE_MULTIPLE_INSTANCES
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if ((! moreThanOneInstanceAllowed()) && sendCommandLineToPreexistingInstance())
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{
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DBG ("Another instance is running - quitting...");
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return false;
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}
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#endif
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// let the app do its setting-up..
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initialise (getCommandLineParameters());
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stillInitialising = false;
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if (! MessageManager::getInstance()->hasStopMessageBeenSent())
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if (JUCEApplicationBase::initialiseApp())
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{
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#if JUCE_MAC
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juce_initialiseMacMainMenu(); // (needs to get the app's name)
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#endif
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#if JUCE_HANDLE_MULTIPLE_INSTANCES
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if (multipleInstanceHandler != nullptr)
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MessageManager::getInstance()->registerBroadcastListener (multipleInstanceHandler);
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#endif
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return true;
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}
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return true;
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return false;
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}
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int JUCEApplication::shutdownApp()
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{
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jassert (JUCEApplicationBase::getInstance() == this);
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#if JUCE_HANDLE_MULTIPLE_INSTANCES
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if (multipleInstanceHandler != nullptr)
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MessageManager::getInstance()->deregisterBroadcastListener (multipleInstanceHandler);
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#endif
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JUCE_TRY
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{
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// give the app a chance to clean up..
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shutdown();
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}
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JUCE_CATCH_EXCEPTION
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multipleInstanceHandler = nullptr;
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return getApplicationReturnValue();
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}
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//==============================================================================
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#if JUCE_ANDROID
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StringArray JUCEApplication::getCommandLineParameterArray() { return StringArray(); }
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String JUCEApplication::getCommandLineParameters() { return String::empty; }
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#else
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int JUCEApplication::main()
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{
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ScopedJuceInitialiser_GUI libraryInitialiser;
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jassert (createInstance != nullptr);
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const ScopedPointer<JUCEApplication> app (dynamic_cast <JUCEApplication*> (createInstance()));
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jassert (app != nullptr);
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if (! app->initialiseApp())
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return 0;
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JUCE_TRY
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{
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// loop until a quit message is received..
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MessageManager::getInstance()->runDispatchLoop();
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}
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JUCE_CATCH_EXCEPTION
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return app->shutdownApp();
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}
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#if ! JUCE_WINDOWS
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#if JUCE_IOS
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extern int juce_iOSMain (int argc, const char* argv[]);
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#endif
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#if JUCE_MAC
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extern void initialiseNSApplication();
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#endif
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extern const char* const* juce_argv; // declared in juce_core
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extern int juce_argc;
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StringArray JUCEApplication::getCommandLineParameterArray()
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{
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return StringArray (juce_argv + 1, juce_argc - 1);
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}
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String JUCEApplication::getCommandLineParameters()
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{
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String argString;
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for (int i = 1; i < juce_argc; ++i)
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{
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String arg (juce_argv[i]);
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if (arg.containsChar (' ') && ! arg.isQuotedString())
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arg = arg.quoted ('"');
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argString << arg << ' ';
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}
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return argString.trim();
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}
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int JUCEApplication::main (int argc, const char* argv[])
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{
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JUCE_AUTORELEASEPOOL
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{
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juce_argc = argc;
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juce_argv = argv;
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#if JUCE_MAC
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initialiseNSApplication();
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#endif
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#if JUCE_IOS
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return juce_iOSMain (argc, argv);
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#else
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return JUCEApplication::main();
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#endif
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}
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}
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#endif
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#endif
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@ -31,24 +31,27 @@
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An instance of this class is used to specify initialisation and shutdown
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code for the application.
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An application that wants to run in the JUCE framework needs to declare a
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subclass of JUCEApplication and implement its various pure virtual methods.
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Any application that wants to run an event loop must declare a subclass of
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JUCEApplicationBase or JUCEApplication, and implement its various pure virtual
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methods.
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It then needs to use the START_JUCE_APPLICATION macro somewhere in a cpp file
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to declare an instance of this class and generate a suitable platform-specific
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main() function.
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It then needs to use the START_JUCE_APPLICATION macro somewhere in a CPP file
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to declare an instance of this class and generate suitable platform-specific
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boilerplate code to launch the app.
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Note that this class is derived from JUCEApplicationBase, which contains most
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of the useful methods and functionality. This derived class is here simply as
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a convenient way to also inherit from an ApplicationCommandTarget, and to implement
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default versions of some of the pure virtual base class methods. But you can derive
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your app object directly from JUCEApplicationBase if you want to, and by doing so
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can avoid having a dependency on the juce_gui_basics module.
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e.g. @code
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class MyJUCEApp : public JUCEApplication
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{
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public:
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MyJUCEApp()
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{
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}
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~MyJUCEApp()
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{
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}
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MyJUCEApp() {}
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~MyJUCEApp() {}
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void initialise (const String& commandLine)
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{
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@ -59,7 +62,7 @@
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void shutdown()
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{
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myMainWindow = 0;
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myMainWindow = nullptr;
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}
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const String getApplicationName()
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@ -73,19 +76,19 @@
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}
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private:
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ScopedPointer <MyApplicationWindow> myMainWindow;
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ScopedPointer<MyApplicationWindow> myMainWindow;
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};
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// this creates wrapper code to actually launch the app properly.
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// this generates boilerplate code to launch our app class:
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START_JUCE_APPLICATION (MyJUCEApp)
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@endcode
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@see MessageManager
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@see JUCEApplicationBase, START_JUCE_APPLICATION
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*/
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class JUCE_API JUCEApplication : public JUCEApplicationBase,
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public ApplicationCommandTarget
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{
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protected:
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public:
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//==============================================================================
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/** Constructs a JUCE app object.
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@ -95,37 +98,23 @@ protected:
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*/
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JUCEApplication();
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public:
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/** Destructor.
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If subclasses implement a constructor or destructor, they shouldn't call any
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JUCE code in there - put your startup/shutdown code in initialise() and
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shutdown() instead.
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*/
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virtual ~JUCEApplication();
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~JUCEApplication();
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//==============================================================================
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/** Returns the global instance of the application object being run. */
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static JUCEApplication* getInstance() noexcept { return dynamic_cast <JUCEApplication*> (JUCEApplicationBase::getInstance()); }
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static JUCEApplication* JUCE_CALLTYPE getInstance() noexcept;
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//==============================================================================
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/** Returns true if the application hasn't yet completed its initialise() method
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and entered the main event loop.
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This is handy for things like splash screens to know when the app's up-and-running
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properly.
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*/
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bool isInitialising() const noexcept { return stillInitialising; }
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//==============================================================================
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/** Returns the application's name.
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An application must implement this to name itself.
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*/
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/** Returns the application's name. */
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virtual const String getApplicationName() = 0;
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/** Returns the application's version number.
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*/
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/** Returns the application's version number. */
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virtual const String getApplicationVersion() = 0;
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/** Checks whether multiple instances of the app are allowed.
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@ -138,13 +127,12 @@ public:
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callback to anotherInstanceStarted() to tell you about this - which
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gives you a chance to react to what the user was trying to do.
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*/
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virtual bool moreThanOneInstanceAllowed();
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bool moreThanOneInstanceAllowed() override;
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/** Indicates that the user has tried to start up another instance of the app.
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This will get called even if moreThanOneInstanceAllowed() is false.
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*/
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virtual void anotherInstanceStarted (const String& commandLine);
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void anotherInstanceStarted (const String& commandLine) override;
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/** Called when the operating system is trying to close the application.
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@ -158,17 +146,17 @@ public:
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in the same way as those from your own application code. So e.g. you'd
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call this method from a "quit" item on a menu bar.
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*/
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virtual void systemRequestedQuit();
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void systemRequestedQuit() override;
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/** This method is called when the application is being put into background mode
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by the operating system.
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*/
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virtual void suspended();
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void suspended() override;
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/** This method is called when the application is being woken from background mode
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by the operating system.
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*/
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virtual void resumed();
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void resumed() override;
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/** If any unhandled exceptions make it through to the message dispatch loop, this
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callback will be triggered, in case you want to log them or do some other
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@ -178,54 +166,9 @@ public:
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passed-in will be valid. If the exception is of unknown type, this pointer
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will be null.
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*/
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virtual void unhandledException (const std::exception* e,
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const String& sourceFilename,
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int lineNumber);
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//==============================================================================
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/** Signals that the main message loop should stop and the application should terminate.
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This isn't synchronous, it just posts a quit message to the main queue, and
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when this message arrives, the message loop will stop, the shutdown() method
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will be called, and the app will exit.
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Note that this will cause an unconditional quit to happen, so if you need an
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extra level before this, e.g. to give the user the chance to save their work
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and maybe cancel the quit, you'll need to handle this in the systemRequestedQuit()
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method - see that method's help for more info.
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@see MessageManager
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*/
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static void quit();
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/** Sets the value that should be returned as the application's exit code when the
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app quits.
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This is the value that's returned by the main() function. Normally you'd leave this
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as 0 unless you want to indicate an error code.
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@see getApplicationReturnValue
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*/
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void setApplicationReturnValue (int newReturnValue) noexcept;
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/** Returns the value that has been set as the application's exit code.
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@see setApplicationReturnValue
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*/
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int getApplicationReturnValue() const noexcept { return appReturnValue; }
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/** Returns the application's command line parameters as a set of strings.
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@see getCommandLineParameters
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*/
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static StringArray JUCE_CALLTYPE getCommandLineParameterArray();
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/** Returns the application's command line parameters as a single string.
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@see getCommandLineParameterArray
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*/
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static String JUCE_CALLTYPE getCommandLineParameters();
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/** Returns true if this executable is running as an app (as opposed to being a plugin
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or other kind of shared library. */
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static inline bool isStandaloneApp() noexcept { return createInstance != nullptr; }
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void unhandledException (const std::exception* e,
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const String& sourceFilename,
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int lineNumber) override;
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//==============================================================================
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/** @internal */
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|
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@ -237,28 +180,8 @@ public:
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/** @internal */
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bool perform (const InvocationInfo&);
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//==============================================================================
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#ifndef DOXYGEN
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// The following methods are internal calls - not for public use.
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static int main();
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static int main (int argc, const char* argv[]);
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static void sendUnhandledException (const std::exception*, const char* sourceFile, int lineNumber);
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bool initialiseApp();
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int shutdownApp();
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protected:
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bool sendCommandLineToPreexistingInstance();
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#endif
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|
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private:
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//==============================================================================
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struct MultipleInstanceHandler;
|
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friend struct MultipleInstanceHandler;
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friend struct ContainerDeletePolicy<MultipleInstanceHandler>;
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ScopedPointer<MultipleInstanceHandler> multipleInstanceHandler;
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int appReturnValue;
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bool stillInitialising;
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bool initialiseApp() override;
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JUCE_DECLARE_NON_COPYABLE (JUCEApplication)
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};
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|
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|
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@ -1,113 +0,0 @@
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_INITIALISATION_H_INCLUDED
|
||||
#define JUCE_INITIALISATION_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/** Initialises Juce's GUI classes.
|
||||
|
||||
If you're embedding Juce into an application that uses its own event-loop rather
|
||||
than using the START_JUCE_APPLICATION macro, call this function before making any
|
||||
Juce calls, to make sure things are initialised correctly.
|
||||
|
||||
Note that if you're creating a Juce DLL for Windows, you may also need to call the
|
||||
Process::setCurrentModuleInstanceHandle() method.
|
||||
|
||||
@see shutdownJuce_GUI()
|
||||
*/
|
||||
JUCE_API void JUCE_CALLTYPE initialiseJuce_GUI();
|
||||
|
||||
/** Clears up any static data being used by Juce's GUI classes.
|
||||
|
||||
If you're embedding Juce into an application that uses its own event-loop rather
|
||||
than using the START_JUCE_APPLICATION macro, call this function in your shutdown
|
||||
code to clean up any juce objects that might be lying around.
|
||||
|
||||
@see initialiseJuce_GUI()
|
||||
*/
|
||||
JUCE_API void JUCE_CALLTYPE shutdownJuce_GUI();
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/** A utility object that helps you initialise and shutdown Juce correctly
|
||||
using an RAII pattern.
|
||||
|
||||
When an instance of this class is created, it calls initialiseJuce_GUI(),
|
||||
and when it's deleted, it calls shutdownJuce_GUI(), which lets you easily
|
||||
make sure that these functions are matched correctly.
|
||||
|
||||
This class is particularly handy to use at the beginning of a console app's
|
||||
main() function, because it'll take care of shutting down whenever you return
|
||||
from the main() call.
|
||||
*/
|
||||
class ScopedJuceInitialiser_GUI
|
||||
{
|
||||
public:
|
||||
/** The constructor simply calls initialiseJuce_GUI(). */
|
||||
ScopedJuceInitialiser_GUI() { initialiseJuce_GUI(); }
|
||||
|
||||
/** The destructor simply calls shutdownJuce_GUI(). */
|
||||
~ScopedJuceInitialiser_GUI() { shutdownJuce_GUI(); }
|
||||
};
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/*
|
||||
To start a JUCE app, use this macro: START_JUCE_APPLICATION (AppSubClass) where
|
||||
AppSubClass is the name of a class derived from JUCEApplication.
|
||||
|
||||
See the JUCEApplication class documentation (juce_Application.h) for more details.
|
||||
|
||||
*/
|
||||
#if JUCE_ANDROID
|
||||
#define START_JUCE_APPLICATION(AppClass) \
|
||||
juce::JUCEApplication* juce_CreateApplication() { return new AppClass(); }
|
||||
|
||||
#else
|
||||
#if JUCE_WINDOWS
|
||||
#if defined (WINAPI) || defined (_WINDOWS_)
|
||||
#define JUCE_MAIN_FUNCTION int __stdcall WinMain (HINSTANCE, HINSTANCE, const LPSTR, int)
|
||||
#elif defined (_UNICODE)
|
||||
#define JUCE_MAIN_FUNCTION int __stdcall WinMain (void*, void*, const wchar_t*, int)
|
||||
#else
|
||||
#define JUCE_MAIN_FUNCTION int __stdcall WinMain (void*, void*, const char*, int)
|
||||
#endif
|
||||
#define JUCE_MAIN_FUNCTION_ARGS
|
||||
#else
|
||||
#define JUCE_MAIN_FUNCTION int main (int argc, char* argv[])
|
||||
#define JUCE_MAIN_FUNCTION_ARGS argc, (const char**) argv
|
||||
#endif
|
||||
|
||||
#define START_JUCE_APPLICATION(AppClass) \
|
||||
static juce::JUCEApplicationBase* juce_CreateApplication() { return new AppClass(); } \
|
||||
extern "C" JUCE_MAIN_FUNCTION \
|
||||
{ \
|
||||
juce::JUCEApplication::createInstance = &juce_CreateApplication; \
|
||||
return juce::JUCEApplication::main (JUCE_MAIN_FUNCTION_ARGS); \
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // JUCE_INITIALISATION_H_INCLUDED
|
||||
Loading…
Add table
Add a link
Reference in a new issue