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Made a lot of ScopedPointer usage conform to the std::unique_ptr interface

This commit is contained in:
Tom Poole 2018-04-10 14:50:25 +01:00
parent 2d9fc46b4e
commit 4229dc0a4f
99 changed files with 6809 additions and 498 deletions

View file

@ -213,8 +213,7 @@ public:
void restartServer()
{
server.reset();
server = new ClientIPC (owner);
server.reset (new ClientIPC (owner));
sendRebuild();
}
@ -516,7 +515,7 @@ CompileEngineChildProcess::~CompileEngineChildProcess()
void CompileEngineChildProcess::createProcess()
{
jassert (process == nullptr);
process = new ChildProcess (*this, project);
process.reset (new ChildProcess (*this, project));
if (! process->openedOk)
process.reset();
@ -598,7 +597,7 @@ void CompileEngineChildProcess::killApp()
void CompileEngineChildProcess::handleAppLaunched()
{
runningAppProcess = process;
runningAppProcess.reset (process.release());
runningAppProcess->isRunningApp = true;
createProcess();
}