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OpenGLFrameBuffer: Remove outdated info from docs
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@ -81,7 +81,6 @@ public:
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void saveAndRelease();
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/** Restores the framebuffer content that was previously saved using saveAndRelease().
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After saving to main memory, the original state can be restored by calling restoreToGPUMemory().
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*/
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bool reloadSavedCopy (OpenGLContext& context);
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