mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-10 23:44:24 +00:00
New class: DropShadow, and a complete refactoring of the way shadows are rendered. The DropShadowEffect and DropShadower classes now take a DropShadow object to describe their shadow parameters, instead of the raw numbers.
This commit is contained in:
parent
591ce2a396
commit
3ddc6dd43d
16 changed files with 286 additions and 248 deletions
|
|
@ -23,49 +23,24 @@
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
ArrowButton::ArrowButton (const String& name,
|
||||
float arrowDirectionInRadians,
|
||||
const Colour& arrowColour)
|
||||
: Button (name),
|
||||
colour (arrowColour)
|
||||
ArrowButton::ArrowButton (const String& name, float arrowDirectionInRadians, const Colour& arrowColour)
|
||||
: Button (name), colour (arrowColour)
|
||||
{
|
||||
path.lineTo (0.0f, 1.0f);
|
||||
path.lineTo (1.0f, 0.5f);
|
||||
path.closeSubPath();
|
||||
|
||||
path.applyTransform (AffineTransform::rotation (float_Pi * 2.0f * arrowDirectionInRadians,
|
||||
0.5f, 0.5f));
|
||||
|
||||
setComponentEffect (&shadow);
|
||||
updateShadowAndOffset();
|
||||
path.addTriangle (0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f);
|
||||
path.applyTransform (AffineTransform::rotation (float_Pi * 2.0f * arrowDirectionInRadians, 0.5f, 0.5f));
|
||||
}
|
||||
|
||||
ArrowButton::~ArrowButton()
|
||||
{
|
||||
}
|
||||
ArrowButton::~ArrowButton() {}
|
||||
|
||||
void ArrowButton::paintButton (Graphics& g,
|
||||
bool /*isMouseOverButton*/,
|
||||
bool /*isButtonDown*/)
|
||||
void ArrowButton::paintButton (Graphics& g, bool /*isMouseOverButton*/, bool isButtonDown)
|
||||
{
|
||||
Path p (path);
|
||||
|
||||
const float offset = isButtonDown ? 1.0f : 0.0f;
|
||||
p.applyTransform (path.getTransformToScaleToFit (offset, offset, getWidth() - 3.0f, getHeight() - 3.0f, false));
|
||||
|
||||
DropShadow (Colours::black.withAlpha (0.3f), isButtonDown ? 2 : 4, Point<int>()).drawForPath (g, p);
|
||||
|
||||
g.setColour (colour);
|
||||
|
||||
g.fillPath (path, path.getTransformToScaleToFit ((float) offset,
|
||||
(float) offset,
|
||||
(float) (getWidth() - 3),
|
||||
(float) (getHeight() - 3),
|
||||
false));
|
||||
}
|
||||
|
||||
void ArrowButton::buttonStateChanged()
|
||||
{
|
||||
updateShadowAndOffset();
|
||||
}
|
||||
|
||||
void ArrowButton::updateShadowAndOffset()
|
||||
{
|
||||
offset = (isDown()) ? 1 : 0;
|
||||
|
||||
shadow.setShadowProperties ((isDown()) ? 1.2f : 3.0f,
|
||||
0.3f, -1, 0);
|
||||
g.fillPath (p);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue