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macOS/iOS: Add a Metal layer renderer

This restores the functionality of JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS.
Using this preprocessor flag may avoid Core Graphics rendering much larger regions than
necessary, but the small regions that are rendered will likely be rendered slower.
Whether using this flag improves or degrades the performance of your rendering overall
will be specific to each application.

Previously enabling JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS was ineffective
from versions of macOS around 10.13, but enabling it didn't have any negative impact on
performance. Now enabling JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS may result
in slower rendering.
This commit is contained in:
Tom Poole 2021-09-17 11:51:34 +01:00
parent e5cbcd7628
commit 3dd812052e
59 changed files with 622 additions and 29 deletions

View file

@ -56,7 +56,7 @@ of the target you wish to build.
#### Building JUCE Projects
- __macOS/iOS__: Xcode 9.2 (macOS 10.12.6)
- __macOS/iOS__: Xcode 10.1 (macOS 10.13.6)
- __Windows__: Windows 8.1 and Visual Studio 2015 Update 3 64-bit
- __Linux__: g++ 5.0 or Clang 3.4 (for a full list of dependencies, see
[here](/docs/Linux%20Dependencies.md)).