diff --git a/modules/juce_opengl/native/juce_OpenGL_ios.h b/modules/juce_opengl/native/juce_OpenGL_ios.h index 0bfd4e2a91..f4d7277ed2 100644 --- a/modules/juce_opengl/native/juce_OpenGL_ios.h +++ b/modules/juce_opengl/native/juce_OpenGL_ios.h @@ -196,7 +196,7 @@ private: int swapFrames; bool useDepthBuffer, useMSAA; - bool createContext (NSUInteger type, void* contextToShare) + bool createContext (EAGLRenderingAPI type, void* contextToShare) { jassert (context == nil); context = [EAGLContext alloc]; @@ -240,7 +240,7 @@ private: glBindFramebuffer (GL_FRAMEBUFFER, msaaBufferHandle); glBindRenderbuffer (GL_RENDERBUFFER, msaaColorHandle); - glRenderbufferStorageMultisampleAPPLE (GL_RENDERBUFFER, 4, GL_RGBA8_OES, width, height); + glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA8_OES, width, height); glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, msaaColorHandle); } @@ -251,7 +251,7 @@ private: glBindRenderbuffer (GL_RENDERBUFFER, depthBufferHandle); if (useMSAA) - glRenderbufferStorageMultisampleAPPLE (GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, width, height); + glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, width, height); else glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);