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Modernised a few RectangleList iterators

This commit is contained in:
jules 2017-04-03 16:08:07 +01:00
parent d5c019e983
commit 38d49a5ee7
12 changed files with 66 additions and 64 deletions

View file

@ -133,13 +133,13 @@ EdgeTable::EdgeTable (const RectangleList<int>& rectanglesToAdd)
allocate();
clearLineSizes();
for (const Rectangle<int>* r = rectanglesToAdd.begin(), * const e = rectanglesToAdd.end(); r != e; ++r)
for (auto& r : rectanglesToAdd)
{
const int x1 = r->getX() << 8;
const int x2 = r->getRight() << 8;
int y = r->getY() - bounds.getY();
const int x1 = r.getX() << 8;
const int x2 = r.getRight() << 8;
int y = r.getY() - bounds.getY();
for (int j = r->getHeight(); --j >= 0;)
for (int j = r.getHeight(); --j >= 0;)
addEdgePointPair (x1, x2, y++, 255);
}
@ -156,13 +156,13 @@ EdgeTable::EdgeTable (const RectangleList<float>& rectanglesToAdd)
allocate();
clearLineSizes();
for (const Rectangle<float>* r = rectanglesToAdd.begin(), * const e = rectanglesToAdd.end(); r != e; ++r)
for (auto& r : rectanglesToAdd)
{
const int x1 = roundToInt (r->getX() * 256.0f);
const int x2 = roundToInt (r->getRight() * 256.0f);
const int x1 = roundToInt (r.getX() * 256.0f);
const int x2 = roundToInt (r.getRight() * 256.0f);
const int y1 = roundToInt (r->getY() * 256.0f) - (bounds.getY() << 8);
const int y2 = roundToInt (r->getBottom() * 256.0f) - (bounds.getY() << 8);
const int y1 = roundToInt (r.getY() * 256.0f) - (bounds.getY() << 8);
const int y2 = roundToInt (r.getBottom() * 256.0f) - (bounds.getY() << 8);
if (x2 <= x1 || y2 <= y1)
continue;

View file

@ -352,11 +352,11 @@ public:
for (int j = 0; j < rects.size(); ++j)
{
const RectangleType& rect = rects.getReference (j);
auto& rect = rects.getReference (j);
for (const Rectangle<OtherValueType>* r = other.begin(), * const e = other.end(); r != e; ++r)
for (auto& r : other)
{
RectangleType clipped (r->template toType<ValueType>());
auto clipped = r.template toType<ValueType>();
if (rect.intersectRectangle (clipped))
result.rects.add (clipped);
@ -386,7 +386,7 @@ public:
{
for (int i = rects.size(); --i >= 0;)
{
RectangleType r (rects.getReference (i));
auto r = rects.getReference (i);
if (rect.intersectRectangle (r))
destRegion.rects.add (r);