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DSP: Improved the smoothing of IR changes in the Convolution class
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@ -1046,7 +1046,7 @@ private:
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OwnedArray<ConvolutionEngine> engines; // the 4 convolution engines being used
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OwnedArray<ConvolutionEngine> engines; // the 4 convolution engines being used
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AudioBuffer<float> interpolationBuffer; // a buffer to do the interpolation between the convolution engines 0-1 and 2-3
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AudioBuffer<float> interpolationBuffer; // a buffer to do the interpolation between the convolution engines 0-1 and 2-3
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LinearSmoothedValue<float> changeVolumes[4]; // the volumes for each convolution engine during interpolation
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LogSmoothedValue<float> changeVolumes[4]; // the volumes for each convolution engine during interpolation
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bool mustInterpolate = false; // tells if the convolution engines outputs must be currently interpolated
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bool mustInterpolate = false; // tells if the convolution engines outputs must be currently interpolated
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