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More zero -> nullptr fixes
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parent
132017558f
commit
359132ed55
15 changed files with 28 additions and 21 deletions
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@ -422,7 +422,7 @@ struct ShaderPrograms : public ReferenceCountedObject
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void bindAttributes (OpenGLContext& context)
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{
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context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
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context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, nullptr);
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context.extensions.glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
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context.extensions.glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
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context.extensions.glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
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@ -1279,7 +1279,7 @@ struct StateHelpers
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context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
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// NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
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// their driver.. Can't find a workaround unfortunately.
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glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
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glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, nullptr);
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JUCE_CHECK_OPENGL_ERROR
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numVertices = 0;
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}
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