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Windows: Removed an ancient workaround when getting the input/output latencies of an ASIO device
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2 changed files with 25 additions and 2 deletions
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@ -4,6 +4,29 @@ JUCE breaking changes
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Develop
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=======
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Change
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------
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Removed a workaround from the ASIOAudioIODevice::getOutputLatencyInSamples()
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and ASIOAudioIODevice::getInputLatencyInSamples() methods which was adding
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an arbitrary amount to the reported latencies to compensate for dodgy, old
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drivers.
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Possible Issues
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---------------
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Code which relied on these altered values may now behave differently.
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Workaround
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----------
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Update your code to deal with the new, correct values reported from the
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drivers directly.
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Rationale
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---------
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JUCE will now return the latency values as reported by the drivers without
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adding anything to them. The workaround was for old drivers and the current
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drivers should report the correct values without the need for the workaround.
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Change
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------
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The default behaviour of the AU and AUv3 plug-in wrappers is now to call
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@ -640,8 +640,8 @@ public:
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BigInteger getActiveOutputChannels() const override { return currentChansOut; }
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BigInteger getActiveInputChannels() const override { return currentChansIn; }
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int getOutputLatencyInSamples() override { return outputLatency + currentBlockSizeSamples / 4; }
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int getInputLatencyInSamples() override { return inputLatency + currentBlockSizeSamples / 4; }
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int getOutputLatencyInSamples() override { return outputLatency; }
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int getInputLatencyInSamples() override { return inputLatency; }
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void start (AudioIODeviceCallback* callback) override
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{
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