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Added some VS2012 projects, rebuilt some project files.

This commit is contained in:
jules 2013-04-07 19:56:27 +01:00
parent b26cc92546
commit 2acf04ed4b
14 changed files with 4724 additions and 2 deletions

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@ -75,6 +75,8 @@
</Build>
<Compiler>
<Add option="-Wall"/>
<Add option="-Wno-strict-aliasing"/>
<Add option="-Wno-strict-overflow"/>
</Compiler>
<Linker>
<Add library="gdi32"/>

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@ -1463,6 +1463,7 @@
<None Include="..\..\..\..\modules\juce_graphics\juce_module_info"/>
<None Include="..\..\..\..\modules\juce_gui_basics\juce_module_info"/>
<None Include="..\..\..\..\modules\juce_gui_extra\juce_module_info"/>
<None Include=".\icon.ico"/>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include=".\resources.rc"/>

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@ -2645,6 +2645,9 @@
<None Include="..\..\..\..\modules\juce_gui_extra\juce_module_info">
<Filter>Juce Modules\juce_gui_extra</Filter>
</None>
<None Include=".\icon.ico">
<Filter>Juce Library Code</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include=".\resources.rc">

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@ -28,3 +28,6 @@ BEGIN
END
#endif
IDI_ICON1 ICON DISCARDABLE "icon.ico"
IDI_ICON2 ICON DISCARDABLE "icon.ico"

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@ -62,7 +62,7 @@
winWarningLevel="4" generateManifest="1" winArchitecture="32-bit"/>
</CONFIGURATIONS>
</VS2010>
<VS2012 targetFolder="Builds/VisualStudio2012" juceFolder="../..">
<VS2012 targetFolder="Builds/VisualStudio2012" juceFolder="../.." bigIcon="rVgowdy">
<CONFIGURATIONS>
<CONFIGURATION name="Debug" winWarningLevel="4" generateManifest="1" winArchitecture="32-bit"
isDebug="1" optimisation="1" targetName="The Introjucer"/>

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@ -79,6 +79,8 @@
</Build>
<Compiler>
<Add option="-Wall"/>
<Add option="-Wno-strict-aliasing"/>
<Add option="-Wno-strict-overflow"/>
</Compiler>
<Linker>
<Add library="gdi32"/>

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@ -0,0 +1,19 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2012
Project("{B49533A3-E69B-E288-783B-47C939C7FB33}") = "Juce Demo", "Juce Demo.vcxproj", "{E9F746BA-9271-B101-E5E2-1615849AF13D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E9F746BA-9271-B101-E5E2-1615849AF13D}.Debug|Win32.ActiveCfg = Debug|Win32
{E9F746BA-9271-B101-E5E2-1615849AF13D}.Debug|Win32.Build.0 = Debug|Win32
{E9F746BA-9271-B101-E5E2-1615849AF13D}.Release|Win32.ActiveCfg = Release|Win32
{E9F746BA-9271-B101-E5E2-1615849AF13D}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,33 @@
#ifdef JUCE_USER_DEFINED_RC_FILE
#include JUCE_USER_DEFINED_RC_FILE
#else
#undef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,0,0,0
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904E4"
BEGIN
VALUE "CompanyName", "Raw Material Software Ltd.\0"
VALUE "FileDescription", "Juce Demo\0"
VALUE "FileVersion", "2.0.0\0"
VALUE "ProductName", "Juce Demo\0"
VALUE "ProductVersion", "2.0.0\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 65001
END
END
#endif
IDI_ICON1 ICON DISCARDABLE "icon.ico"
IDI_ICON2 ICON DISCARDABLE "icon.ico"

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@ -33,6 +33,15 @@
osxArchitecture="32BitUniversal" iosCompatibility="default"/>
</CONFIGURATIONS>
</XCODE_IPHONE>
<VS2012 targetFolder="Builds/VisualStudio2012" juceFolder="../../../juce"
bigIcon="f4hwldS">
<CONFIGURATIONS>
<CONFIGURATION name="Debug" winWarningLevel="4" generateManifest="1" winArchitecture="32-bit"
isDebug="1" optimisation="1" targetName="Juce Demo"/>
<CONFIGURATION name="Release" winWarningLevel="4" generateManifest="1" winArchitecture="32-bit"
isDebug="0" optimisation="2" targetName="Juce Demo"/>
</CONFIGURATIONS>
</VS2012>
<VS2010 targetFolder="Builds/VisualStudio2010" vstFolder="c:\SDKs\vstsdk2.4"
rtasFolder="c:\SDKs\PT_80_SDK" libraryType="1" juceFolder="../../../juce"
bigIcon="f4hwldS">

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@ -2167,7 +2167,7 @@
CC4D3A6F1EF2934059AA9FEB,
221F46E90C0A8651AB76A0E5,
B46C12D99498E9FA8F1D083A ); runOnlyForDeploymentPostprocessing = 0; };
E277BCF6E051A6008DD74155 = { isa = PBXShellScriptBuildPhase; buildActionMask = 2147483647; files = ( ); runOnlyForDeploymentPostprocessing = 0; name = "Post-build script"; shellPath = /bin/sh; shellScript = "\n# This script takes the build product and copies it to the AU, VST, and RTAS folders, depending on \n# which plugin types you've built\n\noriginal=$CONFIGURATION_BUILD_DIR/$FULL_PRODUCT_NAME\n\n# this looks inside the binary to detect which platforms are needed.. \ncopyAU=`nm -g \"$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH\" | grep -i 'AudioUnit' | wc -l`\ncopyVST=`nm -g \"$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH\" | grep -i 'VSTPlugin' | wc -l`\ncopyRTAS=`nm -g \"$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH\" | grep -i 'CProcess' | wc -l`\ncopyAAX=`nm -g \"$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH\" | grep -i 'ACFStartup' | wc -l`\n\nif [ $copyAU -gt 0 ]; then\n echo \"Copying to AudioUnit folder...\"\n AU=~/Library/Audio/Plug-Ins/Components/$PRODUCT_NAME.component\n if [ -d \"$AU\" ]; then \n rm -r \"$AU\"\n fi\n\n cp -r \"$original\" \"$AU\"\n sed -i \"\" -e 's/TDMwPTul/BNDLPTul/g' \"$AU/Contents/PkgInfo\"\n sed -i \"\" -e 's/TDMw/BNDL/g' \"$AU/Contents/$INFOPLIST_FILE\"\n\n # Fix info.plist for AUs built with Xcode 3\n if [ -f \"$DEVELOPER_DIR/Library/Developer/CoreAudio/AudioUnits/AUPublic/AUBase/AUPlugInDispatch.cpp\" ]; then\n echo\n else\n echo \"Removing AudioComponents entry from Info.plist because this is not a new-format AU\"\n /usr/libexec/PlistBuddy -c \"Delete AudioComponents\" \"$original/Contents/Info.plist\"\n fi\nfi\n\nif [ $copyVST -gt 0 ]; then\n echo \"Copying to VST folder...\"\n VST=~/Library/Audio/Plug-Ins/VST/$PRODUCT_NAME.vst\n if [ -d \"$VST\" ]; then \n rm -r \"$VST\"\n fi\n\n cp -r \"$original\" \"$VST\"\n sed -i \"\" -e 's/TDMwPTul/BNDLPTul/g' \"$VST/Contents/PkgInfo\"\n sed -i \"\" -e 's/TDMw/BNDL/g' \"$VST/Contents/$INFOPLIST_FILE\"\nfi\n\nif [ $copyRTAS -gt 0 ]; then\n echo \"Copying to RTAS folder...\"\n RTAS=/Library/Application\\ Support/Digidesign/Plug-Ins/$PRODUCT_NAME.dpm\n if [ -d \"$RTAS\" ]; then\n rm -r \"$RTAS\"\n fi\n\n cp -r \"$original\" \"$RTAS\"\nfi\n\nif [ $copyAAX -gt 0 ]; then\n echo \"Copying to AAX folder...\"\n\n if [ -d \"/Applications/ProTools_3PDev/Plug-Ins\" ]; then\n AAX1=\"/Applications/ProTools_3PDev/Plug-Ins/$PRODUCT_NAME.aaxplugin\"\n\n if [ -d \"$AAX1\" ]; then\n rm -r \"$AAX1\"\n fi\n\n cp -r \"$original\" \"$AAX1\"\n fi\n\n if [ -d \"/Library/Application Support/Avid/Audio/Plug-Ins\" ]; then\n AAX2=\"/Library/Application Support/Avid/Audio/Plug-Ins/$PRODUCT_NAME.aaxplugin\"\n\n if [ -d \"$AAX2\" ]; then\n rm -r \"$AAX2\"\n fi\n\n cp -r \"$original\" \"$AAX2\"\n fi\nfi\n"; };
E277BCF6E051A6008DD74155 = { isa = PBXShellScriptBuildPhase; buildActionMask = 2147483647; files = ( ); runOnlyForDeploymentPostprocessing = 0; name = "Post-build script"; shellPath = /bin/sh; shellScript = "\n# This script takes the build product and copies it to the AU, VST, and RTAS folders, depending on \n# which plugin types you've built\n\noriginal=$CONFIGURATION_BUILD_DIR/$FULL_PRODUCT_NAME\n\n# this looks inside the binary to detect which platforms are needed.. \ncopyAU=`nm -g \"$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH\" | grep -i 'AudioUnit' | wc -l`\ncopyVST=`nm -g \"$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH\" | grep -i 'VSTPlugin' | wc -l`\ncopyRTAS=`nm -g \"$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH\" | grep -i 'CProcess' | wc -l`\ncopyAAX=`nm -g \"$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH\" | grep -i 'ACFStartup' | wc -l`\n\nif [ $copyAU -gt 0 ]; then\n echo \"Copying to AudioUnit folder...\"\n AU=~/Library/Audio/Plug-Ins/Components/$PRODUCT_NAME.component\n if [ -d \"$AU\" ]; then \n rm -r \"$AU\"\n fi\n\n cp -r \"$original\" \"$AU\"\n sed -i \"\" -e 's/TDMwPTul/BNDLPTul/g' \"$AU/Contents/PkgInfo\"\n sed -i \"\" -e 's/TDMw/BNDL/g' \"$AU/Contents/$INFOPLIST_FILE\"\n\n # Fix info.plist for AUs built with Xcode 3\n if [ -f \"$DEVELOPER_DIR/Library/Developer/CoreAudio/AudioUnits/AUPublic/AUBase/AUPlugInDispatch.cpp\" ]; then\n echo\n else\n echo \"Removing AudioComponents entry from Info.plist because this is not a new-format AU\"\n /usr/libexec/PlistBuddy -c \"Delete AudioComponents\" \"$AU/Contents/Info.plist\"\n fi\nfi\n\nif [ $copyVST -gt 0 ]; then\n echo \"Copying to VST folder...\"\n VST=~/Library/Audio/Plug-Ins/VST/$PRODUCT_NAME.vst\n if [ -d \"$VST\" ]; then \n rm -r \"$VST\"\n fi\n\n cp -r \"$original\" \"$VST\"\n sed -i \"\" -e 's/TDMwPTul/BNDLPTul/g' \"$VST/Contents/PkgInfo\"\n sed -i \"\" -e 's/TDMw/BNDL/g' \"$VST/Contents/$INFOPLIST_FILE\"\nfi\n\nif [ $copyRTAS -gt 0 ]; then\n echo \"Copying to RTAS folder...\"\n RTAS=/Library/Application\\ Support/Digidesign/Plug-Ins/$PRODUCT_NAME.dpm\n if [ -d \"$RTAS\" ]; then\n rm -r \"$RTAS\"\n fi\n\n cp -r \"$original\" \"$RTAS\"\nfi\n\nif [ $copyAAX -gt 0 ]; then\n echo \"Copying to AAX folder...\"\n\n if [ -d \"/Applications/ProTools_3PDev/Plug-Ins\" ]; then\n AAX1=\"/Applications/ProTools_3PDev/Plug-Ins/$PRODUCT_NAME.aaxplugin\"\n\n if [ -d \"$AAX1\" ]; then\n rm -r \"$AAX1\"\n fi\n\n cp -r \"$original\" \"$AAX1\"\n fi\n\n if [ -d \"/Library/Application Support/Avid/Audio/Plug-Ins\" ]; then\n AAX2=\"/Library/Application Support/Avid/Audio/Plug-Ins/$PRODUCT_NAME.aaxplugin\"\n\n if [ -d \"$AAX2\" ]; then\n rm -r \"$AAX2\"\n fi\n\n cp -r \"$original\" \"$AAX2\"\n fi\nfi\n"; };
27A65CD0B053616E226D4547 = { isa = PBXNativeTarget; buildConfigurationList = 92D1022F6276146FC92B4442; buildPhases = (
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