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Global: Avoid floating-point equality checks where possible
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150 changed files with 762 additions and 672 deletions
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@ -586,7 +586,7 @@ void ComboBox::mouseUp (const MouseEvent& e2)
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void ComboBox::mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel)
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{
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if (! menuActive && scrollWheelEnabled && e.eventComponent == this && wheel.deltaY != 0.0f)
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if (! menuActive && scrollWheelEnabled && e.eventComponent == this && ! approximatelyEqual (wheel.deltaY, 0.0f))
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{
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mouseWheelAccumulator += wheel.deltaY * 5.0f;
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