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Global: Avoid floating-point equality checks where possible

This commit is contained in:
reuk 2023-03-23 12:02:38 +00:00
parent 081b1ff216
commit 28414a6af8
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150 changed files with 762 additions and 672 deletions

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@ -39,7 +39,7 @@ bool RectanglePlacement::operator!= (const RectanglePlacement& other) const noex
void RectanglePlacement::applyTo (double& x, double& y, double& w, double& h,
const double dx, const double dy, const double dw, const double dh) const noexcept
{
if (w == 0.0 || h == 0.0)
if (approximatelyEqual (w, 0.0) || approximatelyEqual (h, 0.0))
return;
if ((flags & stretchToFit) != 0)