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Global: Avoid floating-point equality checks where possible
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150 changed files with 762 additions and 672 deletions
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@ -39,7 +39,7 @@ bool RectanglePlacement::operator!= (const RectanglePlacement& other) const noex
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void RectanglePlacement::applyTo (double& x, double& y, double& w, double& h,
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const double dx, const double dy, const double dw, const double dh) const noexcept
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{
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if (w == 0.0 || h == 0.0)
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if (approximatelyEqual (w, 0.0) || approximatelyEqual (h, 0.0))
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return;
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if ((flags & stretchToFit) != 0)
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