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Global: Avoid floating-point equality checks where possible
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150 changed files with 762 additions and 672 deletions
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@ -647,7 +647,7 @@ static AudioBuffer<float> resampleImpulseResponse (const AudioBuffer<float>& buf
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const double srcSampleRate,
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const double destSampleRate)
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{
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if (srcSampleRate == destSampleRate)
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if (approximatelyEqual (srcSampleRate, destSampleRate))
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return buf;
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const auto factorReading = srcSampleRate / destSampleRate;
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