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Global: Avoid floating-point equality checks where possible

This commit is contained in:
reuk 2023-03-23 12:02:38 +00:00
parent 081b1ff216
commit 28414a6af8
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GPG key ID: FCB43929F012EE5C
150 changed files with 762 additions and 672 deletions

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@ -97,8 +97,8 @@ public:
// start a tail-off by setting this flag. The render callback will pick up on
// this and do a fade out, calling clearCurrentNote() when it's finished.
if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
// stopNote method could be called more than once.
if (approximatelyEqual (tailOff, 0.0)) // we only need to begin a tail-off if it's not already doing so - the
// stopNote method could be called more than once.
tailOff = 1.0;
}
else
@ -122,7 +122,7 @@ public:
void renderNextBlock (AudioBuffer<float>& outputBuffer, int startSample, int numSamples) override
{
if (angleDelta != 0.0)
if (! approximatelyEqual (angleDelta, 0.0))
{
if (tailOff > 0.0)
{