mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-10 23:44:24 +00:00
Global: Avoid floating-point equality checks where possible
This commit is contained in:
parent
081b1ff216
commit
28414a6af8
150 changed files with 762 additions and 672 deletions
|
|
@ -97,8 +97,8 @@ public:
|
|||
// start a tail-off by setting this flag. The render callback will pick up on
|
||||
// this and do a fade out, calling clearCurrentNote() when it's finished.
|
||||
|
||||
if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
|
||||
// stopNote method could be called more than once.
|
||||
if (approximatelyEqual (tailOff, 0.0)) // we only need to begin a tail-off if it's not already doing so - the
|
||||
// stopNote method could be called more than once.
|
||||
tailOff = 1.0;
|
||||
}
|
||||
else
|
||||
|
|
@ -122,7 +122,7 @@ public:
|
|||
|
||||
void renderNextBlock (AudioBuffer<float>& outputBuffer, int startSample, int numSamples) override
|
||||
{
|
||||
if (angleDelta != 0.0)
|
||||
if (! approximatelyEqual (angleDelta, 0.0))
|
||||
{
|
||||
if (tailOff > 0.0)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue