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Global: Avoid floating-point equality checks where possible
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parent
081b1ff216
commit
28414a6af8
150 changed files with 762 additions and 672 deletions
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@ -97,8 +97,8 @@ public:
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// start a tail-off by setting this flag. The render callback will pick up on
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// this and do a fade out, calling clearCurrentNote() when it's finished.
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if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
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// stopNote method could be called more than once.
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if (approximatelyEqual (tailOff, 0.0)) // we only need to begin a tail-off if it's not already doing so - the
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// stopNote method could be called more than once.
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tailOff = 1.0;
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}
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else
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@ -122,7 +122,7 @@ public:
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void renderNextBlock (AudioBuffer<float>& outputBuffer, int startSample, int numSamples) override
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{
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if (angleDelta != 0.0)
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if (! approximatelyEqual (angleDelta, 0.0))
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{
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if (tailOff > 0.0)
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{
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@ -969,7 +969,7 @@ private:
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//==============================================================================
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static String getPanningTextForValue (float value)
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{
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if (value == 0.5f)
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if (approximatelyEqual (value, 0.5f))
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return "center";
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if (value < 0.5f)
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@ -291,7 +291,7 @@ public:
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{
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jassert (currentlyPlayingNote.keyState == MPENote::off);
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if (allowTailOff && tailOff == 0.0)
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if (allowTailOff && approximatelyEqual (tailOff, 0.0))
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tailOff = 1.0;
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else
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stopNote();
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@ -422,7 +422,7 @@ private:
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bool isTailingOff() const
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{
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return tailOff != 0.0;
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return ! approximatelyEqual (tailOff, 0.0);
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}
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void stopNote()
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