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Unity: Fix some compiler errors when building for Win32

This commit is contained in:
ed 2018-11-26 09:25:15 +00:00
parent b6bebb313f
commit 20f6e65d35

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@ -655,7 +655,7 @@ static void declareEffect (UnityAudioEffectDefinition& definition)
} // namespace juce
UNITY_INTERFACE_EXPORT int UnityGetAudioEffectDefinitions (UnityAudioEffectDefinition*** definitionsPtr)
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API UnityGetAudioEffectDefinitions (UnityAudioEffectDefinition*** definitionsPtr)
{
if (juce::getWrapperMap().size() == 0)
juce::initialiseJuce_GUI();
@ -724,7 +724,7 @@ UNITY_INTERFACE_EXPORT renderCallback UNITY_INTERFACE_API getRenderCallback()
return onRenderEvent;
}
UNITY_INTERFACE_EXPORT void unityInitialiseTexture (int id, void* data, int w, int h)
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API unityInitialiseTexture (int id, void* data, int w, int h)
{
getWrapperChecked (id)->getEditorPeer().setPixelDataHandle (reinterpret_cast<juce::uint8*> (data), w, h);
}