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Allowed an AudioProcessorValueTreeState to manage RangedAudioParameter subclasses

This commit is contained in:
reuk 2018-10-12 11:34:58 +01:00 committed by Tom Poole
parent 768139a298
commit 1f63493031
14 changed files with 1249 additions and 389 deletions

View file

@ -175,19 +175,14 @@ public:
//==============================================================================
JuceDemoPluginAudioProcessor()
: AudioProcessor (getBusesProperties()),
state (*this, nullptr)
state (*this, nullptr, "state",
{ std::make_unique<AudioParameterFloat> ("gain", "Gain", NormalisableRange<float> (0.0f, 1.0f), 0.9f),
std::make_unique<AudioParameterFloat> ("delay", "Delay Feedback", NormalisableRange<float> (0.0f, 1.0f), 0.5f) })
{
lastPosInfo.resetToDefault();
// This creates our parameters
state.createAndAddParameter ("gain", "Gain", {}, {}, 0.9f, {}, {});
state.createAndAddParameter ("delay", "Delay Feedback", {}, {}, 0.5f, {}, {});
state.state = ValueTree ("state", {},
{
// add a sub-tree to store the state of our UI
{"uiState", {{"width", 400}, {"height", 200}}, {}}
});
// Add a sub-tree to store the state of our UI
state.state.addChild ({ "uiState", { { "width", 400 }, { "height", 200 } }, {} }, -1, nullptr);
initialiseSynth();
}

View file

@ -152,17 +152,9 @@ public:
: AudioProcessor (BusesProperties()
.withInput ("Input", AudioChannelSet::stereo(), true)
.withOutput ("Output", AudioChannelSet::stereo(), true)),
parameters (*this, nullptr)
parameters (*this, nullptr, "InterAppAudioEffect",
{ std::make_unique<AudioParameterFloat> ("gain", "Gain", NormalisableRange<float> (0.0f, 1.0f), 1.0f / 3.14f) })
{
parameters.createAndAddParameter ("gain",
"Gain",
{},
NormalisableRange<float> (0.0f, 1.0f),
(float) (1.0 / 3.14),
nullptr,
nullptr);
parameters.state = ValueTree (Identifier ("InterAppAudioEffect"));
}
~IAAEffectProcessor() {}