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A few minor changes to keep the Clang analyser happy.
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7 changed files with 13 additions and 14 deletions
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@ -467,7 +467,7 @@ void b2Distance(b2DistanceOutput* output,
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b2Vec2 closestPoint = simplex.GetClosestPoint();
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float32 distanceSqr1 = closestPoint.LengthSquared();
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float32 distanceSqr2 = distanceSqr1;
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float32 distanceSqr2;// = distanceSqr1;
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// Main iteration loop.
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int32 iter = 0;
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@ -477,7 +477,7 @@ void b2ContactSolver::SolveVelocityConstraints()
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//
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x.x = - cp1->normalMass * b.x;
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x.y = 0.0f;
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vn1 = 0.0f;
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//vn1 = 0.0f;
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vn2 = vc->K.ex.y * x.x + b.y;
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if (x.x >= 0.0f && vn2 >= 0.0f)
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@ -520,7 +520,7 @@ void b2ContactSolver::SolveVelocityConstraints()
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x.x = 0.0f;
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x.y = - cp2->normalMass * b.y;
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vn1 = vc->K.ey.x * x.y + b.x;
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vn2 = 0.0f;
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//vn2 = 0.0f;
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if (x.y >= 0.0f && vn1 >= 0.0f)
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{
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@ -245,8 +245,8 @@ void b2ContactManager::AddPair(void* proxyUserDataA, void* proxyUserDataB)
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// Contact creation may swap fixtures.
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fixtureA = c->GetFixtureA();
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fixtureB = c->GetFixtureB();
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indexA = c->GetChildIndexA();
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indexB = c->GetChildIndexB();
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// indexA = c->GetChildIndexA();
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// indexB = c->GetChildIndexB();
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bodyA = fixtureA->GetBody();
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bodyB = fixtureB->GetBody();
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