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Added a version of Path::addEllipse that takes a Rectangle
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549b08312e
commit
1a2a50f71d
4 changed files with 24 additions and 21 deletions
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@ -438,14 +438,14 @@ void Graphics::drawRect (Rectangle<float> r, const float lineThickness) const
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//==============================================================================
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void Graphics::fillEllipse (const Rectangle<float>& area) const
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{
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fillEllipse (area.getX(), area.getY(), area.getWidth(), area.getHeight());
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Path p;
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p.addEllipse (area);
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fillPath (p);
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}
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void Graphics::fillEllipse (float x, float y, float width, float height) const
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void Graphics::fillEllipse (float x, float y, float w, float h) const
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{
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Path p;
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p.addEllipse (x, y, width, height);
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fillPath (p);
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fillEllipse (Rectangle<float> (x, y, w, h));
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}
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void Graphics::drawEllipse (float x, float y, float width, float height, float lineThickness) const
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@ -436,9 +436,7 @@ void Path::addRectangle (const float x, const float y,
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data.elements [numElements++] = closeSubPathMarker;
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}
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void Path::addRoundedRectangle (const float x, const float y,
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const float w, const float h,
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float csx, float csy)
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void Path::addRoundedRectangle (float x, float y, float w, float h, float csx, float csy)
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{
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addRoundedRectangle (x, y, w, h, csx, csy, true, true, true, true);
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}
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@ -498,9 +496,7 @@ void Path::addRoundedRectangle (const float x, const float y, const float w, con
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closeSubPath();
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}
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void Path::addRoundedRectangle (const float x, const float y,
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const float w, const float h,
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float cs)
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void Path::addRoundedRectangle (float x, float y, float w, float h, float cs)
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{
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addRoundedRectangle (x, y, w, h, cs, cs);
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}
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@ -527,15 +523,19 @@ void Path::addQuadrilateral (const float x1, const float y1,
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closeSubPath();
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}
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void Path::addEllipse (const float x, const float y,
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const float w, const float h)
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void Path::addEllipse (float x, float y, float w, float h)
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{
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const float hw = w * 0.5f;
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addEllipse (Rectangle<float> (x, y, w, h));
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}
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void Path::addEllipse (Rectangle<float> area)
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{
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const float hw = area.getWidth() * 0.5f;
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const float hw55 = hw * 0.55f;
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const float hh = h * 0.5f;
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const float hh = area.getHeight() * 0.5f;
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const float hh55 = hh * 0.55f;
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const float cx = x + hw;
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const float cy = y + hh;
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const float cx = area.getX() + hw;
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const float cy = area.getY() + hh;
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startNewSubPath (cx, cy - hh);
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cubicTo (cx + hw55, cy - hh, cx + hw, cy - hh55, cx + hw, cy);
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@ -391,13 +391,17 @@ public:
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float x4, float y4);
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/** Adds an ellipse to the path.
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The shape is added as a new sub-path. (Any currently open paths will be left open).
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@see addArc
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*/
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void addEllipse (float x, float y, float width, float height);
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/** Adds an ellipse to the path.
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The shape is added as a new sub-path. (Any currently open paths will be left open).
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@see addArc
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*/
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void addEllipse (Rectangle<float> area);
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/** Adds an elliptical arc to the current path.
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Note that when specifying the start and end angles, the curve will be drawn either clockwise
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@ -452,8 +452,7 @@ void LookAndFeel_V2::drawAlertBox (Graphics& g, AlertWindow& alert,
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colour = alert.getAlertType() == AlertWindow::InfoIcon ? (uint32) 0x605555ff : (uint32) 0x40b69900;
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character = alert.getAlertType() == AlertWindow::InfoIcon ? 'i' : '?';
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icon.addEllipse ((float) iconRect.getX(), (float) iconRect.getY(),
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(float) iconRect.getWidth(), (float) iconRect.getHeight());
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icon.addEllipse (iconRect.toFloat());
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}
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GlyphArrangement ga;
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