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Created a new method Graphics::beginTransparencyLayer(), to help with compositing semi-transparent rendering.
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20 changed files with 1202 additions and 993 deletions
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@ -60,6 +60,9 @@ public:
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void saveState();
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void restoreState();
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void beginTransparencyLayer (float opacity);
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void endTransparencyLayer();
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bool clipRegionIntersects (const Rectangle<int>& r);
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const Rectangle<int> getClipBounds() const;
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bool isClipEmpty() const;
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