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Added a LookAndFeel method preparePopupMenuWindow() to allow the window component to be customised before being displayed
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4 changed files with 6 additions and 0 deletions
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@ -1080,6 +1080,8 @@ Component* LookAndFeel_V2::getParentComponentForMenuOptions (const PopupMenu::Op
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return options.getParentComponent();
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}
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void LookAndFeel_V2::preparePopupMenuWindow (Component&) {}
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//==============================================================================
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void LookAndFeel_V2::fillTextEditorBackground (Graphics& g, int /*width*/, int /*height*/, TextEditor& textEditor)
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{
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@ -162,6 +162,7 @@ public:
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void getIdealPopupMenuItemSize (const String& text, bool isSeparator, int standardMenuItemHeight,
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int& idealWidth, int& idealHeight) override;
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int getMenuWindowFlags() override;
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void preparePopupMenuWindow (Component&) override;
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void drawMenuBarBackground (Graphics&, int width, int height, bool isMouseOverBar, MenuBarComponent&) override;
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int getMenuBarItemWidth (MenuBarComponent&, int itemIndex, const String& itemText) override;
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@ -903,6 +903,7 @@ public:
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.withTargetComponent (nullptr),
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false, dismissOnMouseUp, managerOfChosenCommand);
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getLookAndFeel().preparePopupMenuWindow (*activeSubMenu);
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activeSubMenu->setVisible (true); // (must be called before enterModalState on Windows to avoid DropShadower confusion)
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activeSubMenu->enterModalState (false);
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activeSubMenu->toFront (false);
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@ -707,6 +707,8 @@ public:
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MenuBarComponent&) = 0;
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virtual Component* getParentComponentForMenuOptions (const PopupMenu::Options& options) = 0;
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virtual void preparePopupMenuWindow (Component& newWindow) = 0;
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};
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private:
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