mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-10 23:44:24 +00:00
Avoided some pedantic GCC warnings.
This commit is contained in:
parent
664a585d19
commit
12a8dd3092
65 changed files with 595 additions and 614 deletions
|
|
@ -108,7 +108,7 @@ b2PrismaticJoint::b2PrismaticJoint(const b2PrismaticJointDef* def)
|
|||
m_referenceAngle = def->referenceAngle;
|
||||
|
||||
m_impulse.SetZero();
|
||||
m_motorMass = 0.0;
|
||||
m_motorMass = 0.0f;
|
||||
m_motorImpulse = 0.0f;
|
||||
|
||||
m_lowerTranslation = def->lowerTranslation;
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ b2WheelJoint::b2WheelJoint(const b2WheelJointDef* def)
|
|||
|
||||
m_mass = 0.0f;
|
||||
m_impulse = 0.0f;
|
||||
m_motorMass = 0.0;
|
||||
m_motorMass = 0.0f;
|
||||
m_motorImpulse = 0.0f;
|
||||
m_springMass = 0.0f;
|
||||
m_springImpulse = 0.0f;
|
||||
|
|
@ -141,14 +141,14 @@ void b2WheelJoint::InitVelocityConstraints(const b2SolverData& data)
|
|||
float32 omega = 2.0f * b2_pi * m_frequencyHz;
|
||||
|
||||
// Damping coefficient
|
||||
float32 d = 2.0f * m_springMass * m_dampingRatio * omega;
|
||||
float32 damp = 2.0f * m_springMass * m_dampingRatio * omega;
|
||||
|
||||
// Spring stiffness
|
||||
float32 k = m_springMass * omega * omega;
|
||||
|
||||
// magic formulas
|
||||
float32 h = data.step.dt;
|
||||
m_gamma = h * (d + h * k);
|
||||
m_gamma = h * (damp + h * k);
|
||||
if (m_gamma > 0.0f)
|
||||
{
|
||||
m_gamma = 1.0f / m_gamma;
|
||||
|
|
|
|||
|
|
@ -307,7 +307,7 @@ void b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& g
|
|||
// Solve position constraints
|
||||
timer.Reset();
|
||||
bool positionSolved = false;
|
||||
for (int32 i = 0; i < step.positionIterations; ++i)
|
||||
for (int32 j = 0; j < step.positionIterations; ++j)
|
||||
{
|
||||
bool contactsOkay = contactSolver.SolvePositionConstraints();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue