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Reverted commit 8483aa4 as the same functionality already existed in JUCE with ModalCallbackFunction. Improved the documentation in NativeMessageBox to mention that class.
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8b3ab7c152
commit
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2 changed files with 20 additions and 69 deletions
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@ -725,35 +725,4 @@ bool AlertWindow::showNativeDialogBox (const String& title,
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}
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#endif
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//==============================================================================
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struct NativeMessageBoxCallback : ModalComponentManager::Callback
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{
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NativeMessageBoxCallback (std::function<void (int)> && lambda)
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: callback (static_cast<std::function<void (int)>&&> (lambda))
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{}
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void modalStateFinished (int returnValue) override { if (callback) callback (returnValue); }
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std::function<void (int)> callback;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeMessageBoxCallback)
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};
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void NativeMessageBox::showMessageBox (MessageBoxType dialogType, AlertWindow::AlertIconType iconType,
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const String& title, const String& message,
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std::function<void (int)> && lambda, Component* associatedComponent)
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{
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auto* callback = new NativeMessageBoxCallback (static_cast<std::function<void (int)>&&> (lambda));
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switch (dialogType)
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{
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case okType: showMessageBoxAsync (iconType, title, message, associatedComponent, callback); break;
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case okCancelType: showOkCancelBox (iconType, title, message, associatedComponent, callback); break;
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case yesNoType: showYesNoBox (iconType, title, message, associatedComponent, callback); break;
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case yesNoCancelType: showYesNoCancelBox (iconType, title, message, associatedComponent, callback); break;
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default:
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jassertfalse;
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}
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}
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} // namespace juce
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@ -34,15 +34,6 @@ namespace juce
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class NativeMessageBox
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{
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public:
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/** A set of enums describing the type of dialog box */
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enum MessageBoxType
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{
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okType, /** A message box with a simple ok button. */
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okCancelType, /** A message box with an ok and cancel button. */
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yesNoType, /** A message box with a yes and no button. */
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yesNoCancelType, /** A message box with a yes, no and cancel button. */
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};
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/** Shows a dialog box that just has a message and a single 'ok' button to close it.
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The box is shown modally, and the method will block until the user has clicked its
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@ -62,27 +53,6 @@ public:
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Component* associatedComponent = nullptr);
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#endif
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/** Shows a dialog box asynchronously triggering a lambda when the user dismisses the box.
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The box will be displayed and placed into a modal state, but this method will return
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immediately, and the lambda will be invoked later when the user dismisses the box.
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@param dialogType the type of the dialog
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@param iconType the type of icon to show
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@param title the headline to show at the top of the box
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@param message a longer, more descriptive message to show underneath the title
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@param lambda a lambda which will be triggered when the box is dismissed
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@param associatedComponent if this is non-null, it specifies the component that the
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alert window should be associated with. Depending on the look
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and feel, this might be used for positioning of the alert window.
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*/
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static void JUCE_CALLTYPE showMessageBox (MessageBoxType dialogType,
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AlertWindow::AlertIconType iconType,
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const String& title,
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const String& message,
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std::function<void (int)> && lambda = {},
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Component* associatedComponent = nullptr);
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/** Shows a dialog box that just has a message and a single 'ok' button to close it.
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The box will be displayed and placed into a modal state, but this method will return
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@ -98,13 +68,16 @@ public:
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modalStateFinished() when the box is dismissed. The callback object
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will be owned and deleted by the system, so make sure that it works
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safely and doesn't keep any references to objects that might be deleted
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before it gets called.
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before it gets called. You can use the ModalCallbackFunction to easily
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pass in a lambda for this parameter.
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@see ModalCallbackFunction
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*/
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static void JUCE_CALLTYPE showMessageBoxAsync (AlertWindow::AlertIconType iconType,
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const String& title,
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const String& message,
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Component* associatedComponent = nullptr,
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ModalComponentManager::Callback* callback = nullptr);
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const String& title,
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const String& message,
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Component* associatedComponent = nullptr,
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ModalComponentManager::Callback* callback = nullptr);
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/** Shows a dialog box with two buttons.
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@ -129,10 +102,13 @@ public:
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being 1 if the ok button was pressed, or 0 for cancel, The callback object
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will be owned and deleted by the system, so make sure that it works
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safely and doesn't keep any references to objects that might be deleted
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before it gets called.
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before it gets called. You can use the ModalCallbackFunction to easily
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pass in a lambda for this parameter.
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@returns true if button 1 was clicked, false if it was button 2. If the callback parameter
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is not null, the method always returns false, and the user's choice is delivered
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later by the callback.
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@see ModalCallbackFunction
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*/
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static bool JUCE_CALLTYPE showOkCancelBox (AlertWindow::AlertIconType iconType,
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const String& title,
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@ -169,13 +145,16 @@ public:
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being 1 if the "yes" button was pressed, 2 for the "no" button, or 0
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if it was cancelled, The callback object will be owned and deleted by the
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system, so make sure that it works safely and doesn't keep any references
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to objects that might be deleted before it gets called.
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to objects that might be deleted before it gets called. You can use the
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ModalCallbackFunction to easily pass in a lambda for this parameter.
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@returns If the callback parameter has been set, this returns 0. Otherwise, it returns one
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of the following values:
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- 0 if 'cancel' was pressed
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- 1 if 'yes' was pressed
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- 2 if 'no' was pressed
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@see ModalCallbackFunction
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*/
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static int JUCE_CALLTYPE showYesNoCancelBox (AlertWindow::AlertIconType iconType,
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const String& title,
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@ -212,12 +191,15 @@ public:
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being 1 if the "yes" button was pressed or 0 for the "no" button was
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pressed. The callback object will be owned and deleted by the
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system, so make sure that it works safely and doesn't keep any references
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to objects that might be deleted before it gets called.
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to objects that might be deleted before it gets called. You can use the
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ModalCallbackFunction to easily pass in a lambda for this parameter.
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@returns If the callback parameter has been set, this returns 0. Otherwise, it returns one
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of the following values:
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- 0 if 'no' was pressed
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- 1 if 'yes' was pressed
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@see ModalCallbackFunction
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*/
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static int JUCE_CALLTYPE showYesNoBox (AlertWindow::AlertIconType iconType,
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const String& title,
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