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More OpenGL work.
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16 changed files with 346 additions and 163 deletions
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@ -146,6 +146,11 @@ public:
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return renderContext;
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}
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unsigned int getFrameBufferID() const
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{
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return 0;
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}
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void updateWindowPosition (const Rectangle<int>& bounds)
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{
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ScopedXLock xlock;
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