From 0d6b8f159b76d93f736da1d6c5458348b48fd768 Mon Sep 17 00:00:00 2001 From: jules Date: Mon, 18 Nov 2013 10:10:06 +0000 Subject: [PATCH] Added some logic to cope with buffer size changes in iOS audio. --- modules/juce_audio_devices/native/juce_ios_Audio.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/juce_audio_devices/native/juce_ios_Audio.cpp b/modules/juce_audio_devices/native/juce_ios_Audio.cpp index 2519e34215..adbb1dc67b 100644 --- a/modules/juce_audio_devices/native/juce_ios_Audio.cpp +++ b/modules/juce_audio_devices/native/juce_ios_Audio.cpp @@ -240,8 +240,8 @@ private: if (callback != nullptr) { - // This shouldn't ever get triggered, but please let me know if it does! - jassert ((int) numFrames <= floatData.getNumSamples()); + if ((int) numFrames > floatData.getNumSamples()) + prepareFloatBuffers ((int) numFrames); if (audioInputIsAvailable && numInputChannels > 0) {