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https://github.com/juce-framework/JUCE.git
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Removed junk copies of modules from example folders
This commit is contained in:
parent
85a9e336f2
commit
08adf75fa6
1765 changed files with 10546 additions and 551027 deletions
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@ -1,102 +0,0 @@
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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ApplicationProperties::ApplicationProperties()
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: commonSettingsAreReadOnly (0)
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{
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}
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ApplicationProperties::~ApplicationProperties()
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{
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closeFiles();
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}
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//==============================================================================
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void ApplicationProperties::setStorageParameters (const PropertiesFile::Options& newOptions)
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{
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options = newOptions;
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}
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//==============================================================================
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void ApplicationProperties::openFiles()
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{
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// You need to call setStorageParameters() before trying to get hold of the properties!
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jassert (options.applicationName.isNotEmpty());
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if (options.applicationName.isNotEmpty())
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{
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PropertiesFile::Options o (options);
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if (userProps == nullptr)
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{
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o.commonToAllUsers = false;
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userProps = new PropertiesFile (o);
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}
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if (commonProps == nullptr)
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{
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o.commonToAllUsers = true;
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commonProps = new PropertiesFile (o);
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}
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userProps->setFallbackPropertySet (commonProps);
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}
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}
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PropertiesFile* ApplicationProperties::getUserSettings()
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{
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if (userProps == nullptr)
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openFiles();
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return userProps;
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}
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PropertiesFile* ApplicationProperties::getCommonSettings (const bool returnUserPropsIfReadOnly)
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{
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if (commonProps == nullptr)
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openFiles();
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if (returnUserPropsIfReadOnly)
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{
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if (commonSettingsAreReadOnly == 0)
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commonSettingsAreReadOnly = commonProps->save() ? -1 : 1;
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if (commonSettingsAreReadOnly > 0)
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return userProps;
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}
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return commonProps;
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}
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bool ApplicationProperties::saveIfNeeded()
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{
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return (userProps == nullptr || userProps->saveIfNeeded())
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&& (commonProps == nullptr || commonProps->saveIfNeeded());
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}
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void ApplicationProperties::closeFiles()
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{
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userProps = nullptr;
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commonProps = nullptr;
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}
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@ -1,132 +0,0 @@
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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|
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_APPLICATIONPROPERTIES_H_INCLUDED
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#define JUCE_APPLICATIONPROPERTIES_H_INCLUDED
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//==============================================================================
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/**
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Manages a collection of properties.
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This is a slightly higher-level wrapper for managing PropertiesFile objects.
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It holds two different PropertiesFile objects internally, one for user-specific
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settings (stored in your user directory), and one for settings that are common to
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all users (stored in a folder accessible to all users).
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The class manages the creation of these files on-demand, allowing access via the
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getUserSettings() and getCommonSettings() methods.
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After creating an instance of an ApplicationProperties object, you should first
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of all call setStorageParameters() to tell it the parameters to use to create
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its files.
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@see PropertiesFile
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*/
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class JUCE_API ApplicationProperties
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{
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public:
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//==============================================================================
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/**
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Creates an ApplicationProperties object.
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Before using it, you must call setStorageParameters() to give it the info
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it needs to create the property files.
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*/
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ApplicationProperties();
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/** Destructor. */
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~ApplicationProperties();
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//==============================================================================
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/** Gives the object the information it needs to create the appropriate properties files.
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See the PropertiesFile::Options class for details about what options you need to set.
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*/
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void setStorageParameters (const PropertiesFile::Options& options);
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/** Returns the current storage parameters.
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@see setStorageParameters
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*/
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const PropertiesFile::Options& getStorageParameters() const noexcept { return options; }
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//==============================================================================
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/** Returns the user settings file.
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The first time this is called, it will create and load the properties file.
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Note that when you search the user PropertiesFile for a value that it doesn't contain,
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the common settings are used as a second-chance place to look. This is done via the
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PropertySet::setFallbackPropertySet() method - by default the common settings are set
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to the fallback for the user settings.
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@see getCommonSettings
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*/
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PropertiesFile* getUserSettings();
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/** Returns the common settings file.
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The first time this is called, it will create and load the properties file.
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@param returnUserPropsIfReadOnly if this is true, and the common properties file is
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read-only (e.g. because the user doesn't have permission to write
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to shared files), then this will return the user settings instead,
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(like getUserSettings() would do). This is handy if you'd like to
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write a value to the common settings, but if that's no possible,
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then you'd rather write to the user settings than none at all.
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If returnUserPropsIfReadOnly is false, this method will always return
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the common settings, even if any changes to them can't be saved.
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@see getUserSettings
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*/
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PropertiesFile* getCommonSettings (bool returnUserPropsIfReadOnly);
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//==============================================================================
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/** Saves both files if they need to be saved.
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@see PropertiesFile::saveIfNeeded
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*/
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bool saveIfNeeded();
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/** Flushes and closes both files if they are open.
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This flushes any pending changes to disk with PropertiesFile::saveIfNeeded()
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and closes both files. They will then be re-opened the next time getUserSettings()
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or getCommonSettings() is called.
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*/
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void closeFiles();
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private:
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//==============================================================================
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PropertiesFile::Options options;
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ScopedPointer <PropertiesFile> userProps, commonProps;
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int commonSettingsAreReadOnly;
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void openFiles();
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ApplicationProperties)
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};
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#endif // JUCE_APPLICATIONPROPERTIES_H_INCLUDED
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@ -1,355 +0,0 @@
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
|
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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|
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
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------------------------------------------------------------------------------
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|
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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namespace PropertyFileConstants
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{
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static const int magicNumber = (int) ByteOrder::littleEndianInt ("PROP");
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static const int magicNumberCompressed = (int) ByteOrder::littleEndianInt ("CPRP");
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static const char* const fileTag = "PROPERTIES";
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static const char* const valueTag = "VALUE";
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static const char* const nameAttribute = "name";
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static const char* const valueAttribute = "val";
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}
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//==============================================================================
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PropertiesFile::Options::Options()
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: commonToAllUsers (false),
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ignoreCaseOfKeyNames (false),
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doNotSave (false),
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millisecondsBeforeSaving (3000),
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storageFormat (PropertiesFile::storeAsXML),
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processLock (nullptr)
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{
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}
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File PropertiesFile::Options::getDefaultFile() const
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{
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// mustn't have illegal characters in this name..
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jassert (applicationName == File::createLegalFileName (applicationName));
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#if JUCE_MAC || JUCE_IOS
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File dir (commonToAllUsers ? "/Library/"
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: "~/Library/");
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if (osxLibrarySubFolder != "Preferences" && ! osxLibrarySubFolder.startsWith ("Application Support"))
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{
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/* The PropertiesFile class always used to put its settings files in "Library/Preferences", but Apple
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have changed their advice, and now stipulate that settings should go in "Library/Application Support".
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Because older apps would be broken by a silent change in this class's behaviour, you must now
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explicitly set the osxLibrarySubFolder value to indicate which path you want to use.
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In newer apps, you should always set this to "Application Support"
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or "Application Support/YourSubFolderName".
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If your app needs to load settings files that were created by older versions of juce and
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you want to maintain backwards-compatibility, then you can set this to "Preferences".
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But.. for better Apple-compliance, the recommended approach would be to write some code that
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finds your old settings files in ~/Library/Preferences, moves them to ~/Library/Application Support,
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and then uses the new path.
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*/
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jassertfalse;
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dir = dir.getChildFile ("Application Support");
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}
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else
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{
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dir = dir.getChildFile (osxLibrarySubFolder);
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}
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if (folderName.isNotEmpty())
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dir = dir.getChildFile (folderName);
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#elif JUCE_LINUX || JUCE_ANDROID
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const File dir (File (commonToAllUsers ? "/var" : "~")
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.getChildFile (folderName.isNotEmpty() ? folderName
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: ("." + applicationName)));
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#elif JUCE_WINDOWS
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File dir (File::getSpecialLocation (commonToAllUsers ? File::commonApplicationDataDirectory
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: File::userApplicationDataDirectory));
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if (dir == File())
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return File();
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dir = dir.getChildFile (folderName.isNotEmpty() ? folderName
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: applicationName);
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#endif
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return dir.getChildFile (applicationName)
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.withFileExtension (filenameSuffix);
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}
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//==============================================================================
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PropertiesFile::PropertiesFile (const File& f, const Options& o)
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: PropertySet (o.ignoreCaseOfKeyNames),
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file (f), options (o),
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loadedOk (false), needsWriting (false)
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{
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reload();
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}
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|
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PropertiesFile::PropertiesFile (const Options& o)
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: PropertySet (o.ignoreCaseOfKeyNames),
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file (o.getDefaultFile()), options (o),
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loadedOk (false), needsWriting (false)
|
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{
|
||||
reload();
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}
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|
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bool PropertiesFile::reload()
|
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{
|
||||
ProcessScopedLock pl (createProcessLock());
|
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|
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if (pl != nullptr && ! pl->isLocked())
|
||||
return false; // locking failure..
|
||||
|
||||
loadedOk = (! file.exists()) || loadAsBinary() || loadAsXml();
|
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return loadedOk;
|
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}
|
||||
|
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PropertiesFile::~PropertiesFile()
|
||||
{
|
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saveIfNeeded();
|
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}
|
||||
|
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InterProcessLock::ScopedLockType* PropertiesFile::createProcessLock() const
|
||||
{
|
||||
return options.processLock != nullptr ? new InterProcessLock::ScopedLockType (*options.processLock) : nullptr;
|
||||
}
|
||||
|
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bool PropertiesFile::saveIfNeeded()
|
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{
|
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const ScopedLock sl (getLock());
|
||||
return (! needsWriting) || save();
|
||||
}
|
||||
|
||||
bool PropertiesFile::needsToBeSaved() const
|
||||
{
|
||||
const ScopedLock sl (getLock());
|
||||
return needsWriting;
|
||||
}
|
||||
|
||||
void PropertiesFile::setNeedsToBeSaved (const bool needsToBeSaved_)
|
||||
{
|
||||
const ScopedLock sl (getLock());
|
||||
needsWriting = needsToBeSaved_;
|
||||
}
|
||||
|
||||
bool PropertiesFile::save()
|
||||
{
|
||||
const ScopedLock sl (getLock());
|
||||
|
||||
stopTimer();
|
||||
|
||||
if (options.doNotSave
|
||||
|| file == File()
|
||||
|| file.isDirectory()
|
||||
|| ! file.getParentDirectory().createDirectory())
|
||||
return false;
|
||||
|
||||
if (options.storageFormat == storeAsXML)
|
||||
return saveAsXml();
|
||||
|
||||
return saveAsBinary();
|
||||
}
|
||||
|
||||
bool PropertiesFile::loadAsXml()
|
||||
{
|
||||
XmlDocument parser (file);
|
||||
ScopedPointer<XmlElement> doc (parser.getDocumentElement (true));
|
||||
|
||||
if (doc != nullptr && doc->hasTagName (PropertyFileConstants::fileTag))
|
||||
{
|
||||
doc = parser.getDocumentElement();
|
||||
|
||||
if (doc != nullptr)
|
||||
{
|
||||
forEachXmlChildElementWithTagName (*doc, e, PropertyFileConstants::valueTag)
|
||||
{
|
||||
const String name (e->getStringAttribute (PropertyFileConstants::nameAttribute));
|
||||
|
||||
if (name.isNotEmpty())
|
||||
{
|
||||
getAllProperties().set (name,
|
||||
e->getFirstChildElement() != nullptr
|
||||
? e->getFirstChildElement()->createDocument ("", true)
|
||||
: e->getStringAttribute (PropertyFileConstants::valueAttribute));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// must be a pretty broken XML file we're trying to parse here,
|
||||
// or a sign that this object needs an InterProcessLock,
|
||||
// or just a failure reading the file. This last reason is why
|
||||
// we don't jassertfalse here.
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool PropertiesFile::saveAsXml()
|
||||
{
|
||||
XmlElement doc (PropertyFileConstants::fileTag);
|
||||
const StringPairArray& props = getAllProperties();
|
||||
|
||||
for (int i = 0; i < props.size(); ++i)
|
||||
{
|
||||
XmlElement* const e = doc.createNewChildElement (PropertyFileConstants::valueTag);
|
||||
e->setAttribute (PropertyFileConstants::nameAttribute, props.getAllKeys() [i]);
|
||||
|
||||
// if the value seems to contain xml, store it as such..
|
||||
if (XmlElement* const childElement = XmlDocument::parse (props.getAllValues() [i]))
|
||||
e->addChildElement (childElement);
|
||||
else
|
||||
e->setAttribute (PropertyFileConstants::valueAttribute, props.getAllValues() [i]);
|
||||
}
|
||||
|
||||
ProcessScopedLock pl (createProcessLock());
|
||||
|
||||
if (pl != nullptr && ! pl->isLocked())
|
||||
return false; // locking failure..
|
||||
|
||||
if (doc.writeToFile (file, String()))
|
||||
{
|
||||
needsWriting = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool PropertiesFile::loadAsBinary()
|
||||
{
|
||||
FileInputStream fileStream (file);
|
||||
|
||||
if (fileStream.openedOk())
|
||||
{
|
||||
const int magicNumber = fileStream.readInt();
|
||||
|
||||
if (magicNumber == PropertyFileConstants::magicNumberCompressed)
|
||||
{
|
||||
SubregionStream subStream (&fileStream, 4, -1, false);
|
||||
GZIPDecompressorInputStream gzip (subStream);
|
||||
return loadAsBinary (gzip);
|
||||
}
|
||||
|
||||
if (magicNumber == PropertyFileConstants::magicNumber)
|
||||
return loadAsBinary (fileStream);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool PropertiesFile::loadAsBinary (InputStream& input)
|
||||
{
|
||||
BufferedInputStream in (input, 2048);
|
||||
|
||||
int numValues = in.readInt();
|
||||
|
||||
while (--numValues >= 0 && ! in.isExhausted())
|
||||
{
|
||||
const String key (in.readString());
|
||||
const String value (in.readString());
|
||||
|
||||
jassert (key.isNotEmpty());
|
||||
if (key.isNotEmpty())
|
||||
getAllProperties().set (key, value);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PropertiesFile::saveAsBinary()
|
||||
{
|
||||
ProcessScopedLock pl (createProcessLock());
|
||||
|
||||
if (pl != nullptr && ! pl->isLocked())
|
||||
return false; // locking failure..
|
||||
|
||||
TemporaryFile tempFile (file);
|
||||
ScopedPointer<OutputStream> out (tempFile.getFile().createOutputStream());
|
||||
|
||||
if (out != nullptr)
|
||||
{
|
||||
if (options.storageFormat == storeAsCompressedBinary)
|
||||
{
|
||||
out->writeInt (PropertyFileConstants::magicNumberCompressed);
|
||||
out->flush();
|
||||
|
||||
out = new GZIPCompressorOutputStream (out.release(), 9, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// have you set up the storage option flags correctly?
|
||||
jassert (options.storageFormat == storeAsBinary);
|
||||
|
||||
out->writeInt (PropertyFileConstants::magicNumber);
|
||||
}
|
||||
|
||||
const StringPairArray& props = getAllProperties();
|
||||
const int numProperties = props.size();
|
||||
const StringArray& keys = props.getAllKeys();
|
||||
const StringArray& values = props.getAllValues();
|
||||
|
||||
out->writeInt (numProperties);
|
||||
|
||||
for (int i = 0; i < numProperties; ++i)
|
||||
{
|
||||
out->writeString (keys[i]);
|
||||
out->writeString (values[i]);
|
||||
}
|
||||
|
||||
out = nullptr;
|
||||
|
||||
if (tempFile.overwriteTargetFileWithTemporary())
|
||||
{
|
||||
needsWriting = false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void PropertiesFile::timerCallback()
|
||||
{
|
||||
saveIfNeeded();
|
||||
}
|
||||
|
||||
void PropertiesFile::propertyChanged()
|
||||
{
|
||||
sendChangeMessage();
|
||||
|
||||
needsWriting = true;
|
||||
|
||||
if (options.millisecondsBeforeSaving > 0)
|
||||
startTimer (options.millisecondsBeforeSaving);
|
||||
else if (options.millisecondsBeforeSaving == 0)
|
||||
saveIfNeeded();
|
||||
}
|
||||
|
|
@ -1,247 +0,0 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_PROPERTIESFILE_H_INCLUDED
|
||||
#define JUCE_PROPERTIESFILE_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/** Wrapper on a file that stores a list of key/value data pairs.
|
||||
|
||||
Useful for storing application settings, etc. See the PropertySet class for
|
||||
the interfaces that read and write values.
|
||||
|
||||
Not designed for very large amounts of data, as it keeps all the values in
|
||||
memory and writes them out to disk lazily when they are changed.
|
||||
|
||||
Because this class derives from ChangeBroadcaster, ChangeListeners can be registered
|
||||
with it, and these will be signalled when a value changes.
|
||||
|
||||
@see PropertySet
|
||||
*/
|
||||
class JUCE_API PropertiesFile : public PropertySet,
|
||||
public ChangeBroadcaster,
|
||||
private Timer
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
enum StorageFormat
|
||||
{
|
||||
storeAsBinary,
|
||||
storeAsCompressedBinary,
|
||||
storeAsXML
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
struct JUCE_API Options
|
||||
{
|
||||
/** Creates an empty Options structure.
|
||||
You'll need to fill-in the data members appropriately before using this structure.
|
||||
*/
|
||||
Options();
|
||||
|
||||
/** The name of your application - this is used to help generate the path and filename
|
||||
at which the properties file will be stored. */
|
||||
String applicationName;
|
||||
|
||||
/** The suffix to use for your properties file.
|
||||
It doesn't really matter what this is - you may want to use ".settings" or
|
||||
".properties" or something.
|
||||
*/
|
||||
String filenameSuffix;
|
||||
|
||||
/** The name of a subfolder in which you'd like your properties file to live.
|
||||
See the getDefaultFile() method for more details about how this is used.
|
||||
*/
|
||||
String folderName;
|
||||
|
||||
/** If you're using properties files on a Mac, you must set this value - failure to
|
||||
do so will cause a runtime assertion.
|
||||
|
||||
The PropertiesFile class always used to put its settings files in "Library/Preferences", but Apple
|
||||
have changed their advice, and now stipulate that settings should go in "Library/Application Support".
|
||||
|
||||
Because older apps would be broken by a silent change in this class's behaviour, you must now
|
||||
explicitly set the osxLibrarySubFolder value to indicate which path you want to use.
|
||||
|
||||
In newer apps, you should always set this to "Application Support" or
|
||||
"Application Support/YourSubFolderName".
|
||||
|
||||
If your app needs to load settings files that were created by older versions of juce and
|
||||
you want to maintain backwards-compatibility, then you can set this to "Preferences".
|
||||
But.. for better Apple-compliance, the recommended approach would be to write some code that
|
||||
finds your old settings files in ~/Library/Preferences, moves them to ~/Library/Application Support,
|
||||
and then uses the new path.
|
||||
*/
|
||||
String osxLibrarySubFolder;
|
||||
|
||||
/** If true, the file will be created in a location that's shared between users.
|
||||
The default constructor initialises this value to false.
|
||||
*/
|
||||
bool commonToAllUsers;
|
||||
|
||||
/** If true, this means that property names are matched in a case-insensitive manner.
|
||||
See the PropertySet constructor for more info.
|
||||
The default constructor initialises this value to false.
|
||||
*/
|
||||
bool ignoreCaseOfKeyNames;
|
||||
|
||||
/** If set to true, this prevents the file from being written to disk. */
|
||||
bool doNotSave;
|
||||
|
||||
/** If this is zero or greater, then after a value is changed, the object will wait
|
||||
for this amount of time and then save the file. If this zero, the file will be
|
||||
written to disk immediately on being changed (which might be slow, as it'll re-write
|
||||
synchronously each time a value-change method is called). If it is less than zero,
|
||||
the file won't be saved until save() or saveIfNeeded() are explicitly called.
|
||||
The default constructor sets this to a reasonable value of a few seconds, so you
|
||||
only need to change it if you need a special case.
|
||||
*/
|
||||
int millisecondsBeforeSaving;
|
||||
|
||||
/** Specifies whether the file should be written as XML, binary, etc.
|
||||
The default constructor sets this to storeAsXML, so you only need to set it explicitly
|
||||
if you want to use a different format.
|
||||
*/
|
||||
StorageFormat storageFormat;
|
||||
|
||||
/** An optional InterprocessLock object that will be used to prevent multiple threads or
|
||||
processes from writing to the file at the same time. The PropertiesFile will keep a
|
||||
pointer to this object but will not take ownership of it - the caller is responsible for
|
||||
making sure that the lock doesn't get deleted before the PropertiesFile has been deleted.
|
||||
The default constructor initialises this value to nullptr, so you don't need to touch it
|
||||
unless you want to use a lock.
|
||||
*/
|
||||
InterProcessLock* processLock;
|
||||
|
||||
/** This can be called to suggest a file that should be used, based on the values
|
||||
in this structure.
|
||||
|
||||
So on a Mac, this will return a file called:
|
||||
~/Library/[osxLibrarySubFolder]/[folderName]/[applicationName].[filenameSuffix]
|
||||
|
||||
On Windows it'll return something like:
|
||||
C:\\Documents and Settings\\username\\Application Data\\[folderName]\\[applicationName].[filenameSuffix]
|
||||
|
||||
On Linux it'll return
|
||||
~/[folderName]/[applicationName].[filenameSuffix]
|
||||
|
||||
If the folderName variable is empty, it'll use the app name for this (or omit the
|
||||
folder name on the Mac).
|
||||
|
||||
The paths will also vary depending on whether commonToAllUsers is true.
|
||||
*/
|
||||
File getDefaultFile() const;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
/** Creates a PropertiesFile object.
|
||||
The file used will be chosen by calling PropertiesFile::Options::getDefaultFile()
|
||||
for the options provided. To set the file explicitly, use the other constructor.
|
||||
*/
|
||||
explicit PropertiesFile (const Options& options);
|
||||
|
||||
/** Creates a PropertiesFile object.
|
||||
Unlike the other constructor, this one allows you to explicitly set the file that you
|
||||
want to be used, rather than using the default one.
|
||||
*/
|
||||
PropertiesFile (const File& file,
|
||||
const Options& options);
|
||||
|
||||
/** Destructor.
|
||||
When deleted, the file will first call saveIfNeeded() to flush any changes to disk.
|
||||
*/
|
||||
~PropertiesFile();
|
||||
|
||||
//==============================================================================
|
||||
/** Returns true if this file was created from a valid (or non-existent) file.
|
||||
If the file failed to load correctly because it was corrupt or had insufficient
|
||||
access, this will be false.
|
||||
*/
|
||||
bool isValidFile() const noexcept { return loadedOk; }
|
||||
|
||||
//==============================================================================
|
||||
/** This will flush all the values to disk if they've changed since the last
|
||||
time they were saved.
|
||||
|
||||
Returns false if it fails to write to the file for some reason (maybe because
|
||||
it's read-only or the directory doesn't exist or something).
|
||||
|
||||
@see save
|
||||
*/
|
||||
bool saveIfNeeded();
|
||||
|
||||
/** This will force a write-to-disk of the current values, regardless of whether
|
||||
anything has changed since the last save.
|
||||
|
||||
Returns false if it fails to write to the file for some reason (maybe because
|
||||
it's read-only or the directory doesn't exist or something).
|
||||
|
||||
@see saveIfNeeded
|
||||
*/
|
||||
bool save();
|
||||
|
||||
/** Returns true if the properties have been altered since the last time they were saved.
|
||||
The file is flagged as needing to be saved when you change a value, but you can
|
||||
explicitly set this flag with setNeedsToBeSaved().
|
||||
*/
|
||||
bool needsToBeSaved() const;
|
||||
|
||||
/** Explicitly sets the flag to indicate whether the file needs saving or not.
|
||||
@see needsToBeSaved
|
||||
*/
|
||||
void setNeedsToBeSaved (bool needsToBeSaved);
|
||||
|
||||
/** Attempts to reload the settings from the file. */
|
||||
bool reload();
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the file that's being used. */
|
||||
const File& getFile() const noexcept { return file; }
|
||||
|
||||
|
||||
protected:
|
||||
/** @internal */
|
||||
virtual void propertyChanged();
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
File file;
|
||||
Options options;
|
||||
bool loadedOk, needsWriting;
|
||||
|
||||
typedef const ScopedPointer<InterProcessLock::ScopedLockType> ProcessScopedLock;
|
||||
InterProcessLock::ScopedLockType* createProcessLock() const;
|
||||
|
||||
void timerCallback() override;
|
||||
bool saveAsXml();
|
||||
bool saveAsBinary();
|
||||
bool loadAsXml();
|
||||
bool loadAsBinary();
|
||||
bool loadAsBinary (InputStream&);
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PropertiesFile)
|
||||
};
|
||||
|
||||
#endif // JUCE_PROPERTIESFILE_H_INCLUDED
|
||||
|
|
@ -1,49 +0,0 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#if defined (JUCE_DATA_STRUCTURES_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
|
||||
/* When you add this cpp file to your project, you mustn't include it in a file where you've
|
||||
already included any other headers - just put it inside a file on its own, possibly with your config
|
||||
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
|
||||
header files that the compiler may be using.
|
||||
*/
|
||||
#error "Incorrect use of JUCE cpp file"
|
||||
#endif
|
||||
|
||||
// Your project must contain an AppConfig.h file with your project-specific settings in it,
|
||||
// and your header search path must make it accessible to the module's files.
|
||||
#include "AppConfig.h"
|
||||
|
||||
#include "juce_data_structures.h"
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
#include "values/juce_Value.cpp"
|
||||
#include "values/juce_ValueTree.cpp"
|
||||
#include "undomanager/juce_UndoManager.cpp"
|
||||
#include "app_properties/juce_ApplicationProperties.cpp"
|
||||
#include "app_properties/juce_PropertiesFile.cpp"
|
||||
|
||||
}
|
||||
|
|
@ -1,43 +1,5 @@
|
|||
/*
|
||||
==============================================================================
|
||||
// This is an auto-generated file to redirect any included
|
||||
// module headers to the correct external folder.
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
#include "../../../../../modules/juce_data_structures/juce_data_structures.h"
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_DATA_STRUCTURES_H_INCLUDED
|
||||
#define JUCE_DATA_STRUCTURES_H_INCLUDED
|
||||
|
||||
//=============================================================================
|
||||
#include "../juce_events/juce_events.h"
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
#include "undomanager/juce_UndoableAction.h"
|
||||
#include "undomanager/juce_UndoManager.h"
|
||||
#include "values/juce_Value.h"
|
||||
#include "values/juce_ValueTree.h"
|
||||
#include "app_properties/juce_PropertiesFile.h"
|
||||
#include "app_properties/juce_ApplicationProperties.h"
|
||||
|
||||
}
|
||||
|
||||
#endif // JUCE_DATA_STRUCTURES_H_INCLUDED
|
||||
|
|
|
|||
|
|
@ -1,25 +0,0 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "juce_data_structures.cpp"
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
{
|
||||
"id": "juce_data_structures",
|
||||
"name": "JUCE data model helper classes",
|
||||
"version": "3.0.8",
|
||||
"description": "Classes for undo/redo management, and smart data structures.",
|
||||
"website": "http://www.juce.com/juce",
|
||||
"license": "GPL/Commercial",
|
||||
|
||||
"dependencies": [ { "id": "juce_core", "version": "matching" },
|
||||
{ "id": "juce_events", "version": "matching" } ],
|
||||
|
||||
"include": "juce_data_structures.h",
|
||||
|
||||
"compile": [ { "file": "juce_data_structures.cpp", "target": "! xcode" },
|
||||
{ "file": "juce_data_structures.mm", "target": "xcode" } ],
|
||||
|
||||
"browse": [ "values/*",
|
||||
"undomanager/*",
|
||||
"app_properties/*" ]
|
||||
}
|
||||
|
|
@ -1,303 +0,0 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
struct UndoManager::ActionSet
|
||||
{
|
||||
ActionSet (const String& transactionName)
|
||||
: name (transactionName),
|
||||
time (Time::getCurrentTime())
|
||||
{}
|
||||
|
||||
bool perform() const
|
||||
{
|
||||
for (int i = 0; i < actions.size(); ++i)
|
||||
if (! actions.getUnchecked(i)->perform())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool undo() const
|
||||
{
|
||||
for (int i = actions.size(); --i >= 0;)
|
||||
if (! actions.getUnchecked(i)->undo())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int getTotalSize() const
|
||||
{
|
||||
int total = 0;
|
||||
|
||||
for (int i = actions.size(); --i >= 0;)
|
||||
total += actions.getUnchecked(i)->getSizeInUnits();
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
OwnedArray<UndoableAction> actions;
|
||||
String name;
|
||||
Time time;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
UndoManager::UndoManager (const int maxNumberOfUnitsToKeep,
|
||||
const int minimumTransactions)
|
||||
: totalUnitsStored (0),
|
||||
nextIndex (0),
|
||||
newTransaction (true),
|
||||
reentrancyCheck (false)
|
||||
{
|
||||
setMaxNumberOfStoredUnits (maxNumberOfUnitsToKeep,
|
||||
minimumTransactions);
|
||||
}
|
||||
|
||||
UndoManager::~UndoManager()
|
||||
{
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void UndoManager::clearUndoHistory()
|
||||
{
|
||||
transactions.clear();
|
||||
totalUnitsStored = 0;
|
||||
nextIndex = 0;
|
||||
sendChangeMessage();
|
||||
}
|
||||
|
||||
int UndoManager::getNumberOfUnitsTakenUpByStoredCommands() const
|
||||
{
|
||||
return totalUnitsStored;
|
||||
}
|
||||
|
||||
void UndoManager::setMaxNumberOfStoredUnits (const int maxNumberOfUnitsToKeep,
|
||||
const int minimumTransactions)
|
||||
{
|
||||
maxNumUnitsToKeep = jmax (1, maxNumberOfUnitsToKeep);
|
||||
minimumTransactionsToKeep = jmax (1, minimumTransactions);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
bool UndoManager::perform (UndoableAction* const newAction, const String& actionName)
|
||||
{
|
||||
if (perform (newAction))
|
||||
{
|
||||
if (actionName.isNotEmpty())
|
||||
setCurrentTransactionName (actionName);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UndoManager::perform (UndoableAction* const newAction)
|
||||
{
|
||||
if (newAction != nullptr)
|
||||
{
|
||||
ScopedPointer<UndoableAction> action (newAction);
|
||||
|
||||
if (reentrancyCheck)
|
||||
{
|
||||
jassertfalse; // don't call perform() recursively from the UndoableAction::perform()
|
||||
// or undo() methods, or else these actions will be discarded!
|
||||
return false;
|
||||
}
|
||||
|
||||
if (action->perform())
|
||||
{
|
||||
ActionSet* actionSet = getCurrentSet();
|
||||
|
||||
if (actionSet != nullptr && ! newTransaction)
|
||||
{
|
||||
if (UndoableAction* const lastAction = actionSet->actions.getLast())
|
||||
{
|
||||
if (UndoableAction* const coalescedAction = lastAction->createCoalescedAction (action))
|
||||
{
|
||||
action = coalescedAction;
|
||||
totalUnitsStored -= lastAction->getSizeInUnits();
|
||||
actionSet->actions.removeLast();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
actionSet = new ActionSet (newTransactionName);
|
||||
transactions.insert (nextIndex, actionSet);
|
||||
++nextIndex;
|
||||
}
|
||||
|
||||
totalUnitsStored += action->getSizeInUnits();
|
||||
actionSet->actions.add (action.release());
|
||||
newTransaction = false;
|
||||
|
||||
clearFutureTransactions();
|
||||
sendChangeMessage();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void UndoManager::clearFutureTransactions()
|
||||
{
|
||||
while (nextIndex < transactions.size())
|
||||
{
|
||||
totalUnitsStored -= transactions.getLast()->getTotalSize();
|
||||
transactions.removeLast();
|
||||
}
|
||||
|
||||
while (nextIndex > 0
|
||||
&& totalUnitsStored > maxNumUnitsToKeep
|
||||
&& transactions.size() > minimumTransactionsToKeep)
|
||||
{
|
||||
totalUnitsStored -= transactions.getFirst()->getTotalSize();
|
||||
transactions.remove (0);
|
||||
--nextIndex;
|
||||
|
||||
// if this fails, then some actions may not be returning
|
||||
// consistent results from their getSizeInUnits() method
|
||||
jassert (totalUnitsStored >= 0);
|
||||
}
|
||||
}
|
||||
|
||||
void UndoManager::beginNewTransaction() noexcept
|
||||
{
|
||||
beginNewTransaction (String());
|
||||
}
|
||||
|
||||
void UndoManager::beginNewTransaction (const String& actionName) noexcept
|
||||
{
|
||||
newTransaction = true;
|
||||
newTransactionName = actionName;
|
||||
}
|
||||
|
||||
void UndoManager::setCurrentTransactionName (const String& newName) noexcept
|
||||
{
|
||||
if (newTransaction)
|
||||
newTransactionName = newName;
|
||||
else if (ActionSet* action = getCurrentSet())
|
||||
action->name = newName;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
UndoManager::ActionSet* UndoManager::getCurrentSet() const noexcept { return transactions [nextIndex - 1]; }
|
||||
UndoManager::ActionSet* UndoManager::getNextSet() const noexcept { return transactions [nextIndex]; }
|
||||
|
||||
bool UndoManager::canUndo() const noexcept { return getCurrentSet() != nullptr; }
|
||||
bool UndoManager::canRedo() const noexcept { return getNextSet() != nullptr; }
|
||||
|
||||
bool UndoManager::undo()
|
||||
{
|
||||
if (const ActionSet* const s = getCurrentSet())
|
||||
{
|
||||
const ScopedValueSetter<bool> setter (reentrancyCheck, true);
|
||||
|
||||
if (s->undo())
|
||||
--nextIndex;
|
||||
else
|
||||
clearUndoHistory();
|
||||
|
||||
beginNewTransaction();
|
||||
sendChangeMessage();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UndoManager::redo()
|
||||
{
|
||||
if (const ActionSet* const s = getNextSet())
|
||||
{
|
||||
const ScopedValueSetter<bool> setter (reentrancyCheck, true);
|
||||
|
||||
if (s->perform())
|
||||
++nextIndex;
|
||||
else
|
||||
clearUndoHistory();
|
||||
|
||||
beginNewTransaction();
|
||||
sendChangeMessage();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
String UndoManager::getUndoDescription() const
|
||||
{
|
||||
if (const ActionSet* const s = getCurrentSet())
|
||||
return s->name;
|
||||
|
||||
return String();
|
||||
}
|
||||
|
||||
String UndoManager::getRedoDescription() const
|
||||
{
|
||||
if (const ActionSet* const s = getNextSet())
|
||||
return s->name;
|
||||
|
||||
return String();
|
||||
}
|
||||
|
||||
Time UndoManager::getTimeOfUndoTransaction() const
|
||||
{
|
||||
if (const ActionSet* const s = getCurrentSet())
|
||||
return s->time;
|
||||
|
||||
return Time();
|
||||
}
|
||||
|
||||
Time UndoManager::getTimeOfRedoTransaction() const
|
||||
{
|
||||
if (const ActionSet* const s = getNextSet())
|
||||
return s->time;
|
||||
|
||||
return Time::getCurrentTime();
|
||||
}
|
||||
|
||||
bool UndoManager::undoCurrentTransactionOnly()
|
||||
{
|
||||
return newTransaction ? false : undo();
|
||||
}
|
||||
|
||||
void UndoManager::getActionsInCurrentTransaction (Array<const UndoableAction*>& actionsFound) const
|
||||
{
|
||||
if (! newTransaction)
|
||||
if (const ActionSet* const s = getCurrentSet())
|
||||
for (int i = 0; i < s->actions.size(); ++i)
|
||||
actionsFound.add (s->actions.getUnchecked(i));
|
||||
}
|
||||
|
||||
int UndoManager::getNumActionsInCurrentTransaction() const
|
||||
{
|
||||
if (! newTransaction)
|
||||
if (const ActionSet* const s = getCurrentSet())
|
||||
return s->actions.size();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1,239 +0,0 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_UNDOMANAGER_H_INCLUDED
|
||||
#define JUCE_UNDOMANAGER_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Manages a list of undo/redo commands.
|
||||
|
||||
An UndoManager object keeps a list of past actions and can use these actions
|
||||
to move backwards and forwards through an undo history.
|
||||
|
||||
To use it, create subclasses of UndoableAction which perform all the
|
||||
actions you need, then when you need to actually perform an action, create one
|
||||
and pass it to the UndoManager's perform() method.
|
||||
|
||||
The manager also uses the concept of 'transactions' to group the actions
|
||||
together - all actions performed between calls to beginNewTransaction() are
|
||||
grouped together and are all undone/redone as a group.
|
||||
|
||||
The UndoManager is a ChangeBroadcaster, so listeners can register to be told
|
||||
when actions are performed or undone.
|
||||
|
||||
@see UndoableAction
|
||||
*/
|
||||
class JUCE_API UndoManager : public ChangeBroadcaster
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Creates an UndoManager.
|
||||
|
||||
@param maxNumberOfUnitsToKeep each UndoableAction object returns a value
|
||||
to indicate how much storage it takes up
|
||||
(UndoableAction::getSizeInUnits()), so this
|
||||
lets you specify the maximum total number of
|
||||
units that the undomanager is allowed to
|
||||
keep in memory before letting the older actions
|
||||
drop off the end of the list.
|
||||
@param minimumTransactionsToKeep this specifies the minimum number of transactions
|
||||
that will be kept, even if this involves exceeding
|
||||
the amount of space specified in maxNumberOfUnitsToKeep
|
||||
*/
|
||||
UndoManager (int maxNumberOfUnitsToKeep = 30000,
|
||||
int minimumTransactionsToKeep = 30);
|
||||
|
||||
/** Destructor. */
|
||||
~UndoManager();
|
||||
|
||||
//==============================================================================
|
||||
/** Deletes all stored actions in the list. */
|
||||
void clearUndoHistory();
|
||||
|
||||
/** Returns the current amount of space to use for storing UndoableAction objects.
|
||||
@see setMaxNumberOfStoredUnits
|
||||
*/
|
||||
int getNumberOfUnitsTakenUpByStoredCommands() const;
|
||||
|
||||
/** Sets the amount of space that can be used for storing UndoableAction objects.
|
||||
|
||||
@param maxNumberOfUnitsToKeep each UndoableAction object returns a value
|
||||
to indicate how much storage it takes up
|
||||
(UndoableAction::getSizeInUnits()), so this
|
||||
lets you specify the maximum total number of
|
||||
units that the undomanager is allowed to
|
||||
keep in memory before letting the older actions
|
||||
drop off the end of the list.
|
||||
@param minimumTransactionsToKeep this specifies the minimum number of transactions
|
||||
that will be kept, even if this involves exceeding
|
||||
the amount of space specified in maxNumberOfUnitsToKeep
|
||||
@see getNumberOfUnitsTakenUpByStoredCommands
|
||||
*/
|
||||
void setMaxNumberOfStoredUnits (int maxNumberOfUnitsToKeep,
|
||||
int minimumTransactionsToKeep);
|
||||
|
||||
//==============================================================================
|
||||
/** Performs an action and adds it to the undo history list.
|
||||
|
||||
@param action the action to perform - this object will be deleted by
|
||||
the UndoManager when no longer needed
|
||||
@returns true if the command succeeds - see UndoableAction::perform
|
||||
@see beginNewTransaction
|
||||
*/
|
||||
bool perform (UndoableAction* action);
|
||||
|
||||
/** Performs an action and also gives it a name.
|
||||
|
||||
@param action the action to perform - this object will be deleted by
|
||||
the UndoManager when no longer needed
|
||||
@param actionName if this string is non-empty, the current transaction will be
|
||||
given this name; if it's empty, the current transaction name will
|
||||
be left unchanged. See setCurrentTransactionName()
|
||||
@returns true if the command succeeds - see UndoableAction::perform
|
||||
@see beginNewTransaction
|
||||
*/
|
||||
bool perform (UndoableAction* action, const String& actionName);
|
||||
|
||||
/** Starts a new group of actions that together will be treated as a single transaction.
|
||||
|
||||
All actions that are passed to the perform() method between calls to this
|
||||
method are grouped together and undone/redone together by a single call to
|
||||
undo() or redo().
|
||||
*/
|
||||
void beginNewTransaction() noexcept;
|
||||
|
||||
/** Starts a new group of actions that together will be treated as a single transaction.
|
||||
|
||||
All actions that are passed to the perform() method between calls to this
|
||||
method are grouped together and undone/redone together by a single call to
|
||||
undo() or redo().
|
||||
|
||||
@param actionName a description of the transaction that is about to be
|
||||
performed
|
||||
*/
|
||||
void beginNewTransaction (const String& actionName) noexcept;
|
||||
|
||||
/** Changes the name stored for the current transaction.
|
||||
|
||||
Each transaction is given a name when the beginNewTransaction() method is
|
||||
called, but this can be used to change that name without starting a new
|
||||
transaction.
|
||||
*/
|
||||
void setCurrentTransactionName (const String& newName) noexcept;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns true if there's at least one action in the list to undo.
|
||||
@see getUndoDescription, undo, canRedo
|
||||
*/
|
||||
bool canUndo() const noexcept;
|
||||
|
||||
/** Returns the name of the transaction that will be rolled-back when undo() is called.
|
||||
@see undo
|
||||
*/
|
||||
String getUndoDescription() const;
|
||||
|
||||
/** Tries to roll-back the last transaction.
|
||||
@returns true if the transaction can be undone, and false if it fails, or
|
||||
if there aren't any transactions to undo
|
||||
*/
|
||||
bool undo();
|
||||
|
||||
/** Tries to roll-back any actions that were added to the current transaction.
|
||||
|
||||
This will perform an undo() only if there are some actions in the undo list
|
||||
that were added after the last call to beginNewTransaction().
|
||||
|
||||
This is useful because it lets you call beginNewTransaction(), then
|
||||
perform an operation which may or may not actually perform some actions, and
|
||||
then call this method to get rid of any actions that might have been done
|
||||
without it rolling back the previous transaction if nothing was actually
|
||||
done.
|
||||
|
||||
@returns true if any actions were undone.
|
||||
*/
|
||||
bool undoCurrentTransactionOnly();
|
||||
|
||||
/** Returns a list of the UndoableAction objects that have been performed during the
|
||||
transaction that is currently open.
|
||||
|
||||
Effectively, this is the list of actions that would be undone if undoCurrentTransactionOnly()
|
||||
were to be called now.
|
||||
|
||||
The first item in the list is the earliest action performed.
|
||||
*/
|
||||
void getActionsInCurrentTransaction (Array<const UndoableAction*>& actionsFound) const;
|
||||
|
||||
/** Returns the number of UndoableAction objects that have been performed during the
|
||||
transaction that is currently open.
|
||||
@see getActionsInCurrentTransaction
|
||||
*/
|
||||
int getNumActionsInCurrentTransaction() const;
|
||||
|
||||
/** Returns the time to which the state would be restored if undo() was to be called.
|
||||
If an undo isn't currently possible, it'll return Time().
|
||||
*/
|
||||
Time getTimeOfUndoTransaction() const;
|
||||
|
||||
/** Returns the time to which the state would be restored if redo() was to be called.
|
||||
If a redo isn't currently possible, it'll return Time::getCurrentTime().
|
||||
*/
|
||||
Time getTimeOfRedoTransaction() const;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns true if there's at least one action in the list to redo.
|
||||
@see getRedoDescription, redo, canUndo
|
||||
*/
|
||||
bool canRedo() const noexcept;
|
||||
|
||||
/** Returns the name of the transaction that will be redone when redo() is called.
|
||||
@see redo
|
||||
*/
|
||||
String getRedoDescription() const;
|
||||
|
||||
/** Tries to redo the last transaction that was undone.
|
||||
@returns true if the transaction can be redone, and false if it fails, or
|
||||
if there aren't any transactions to redo
|
||||
*/
|
||||
bool redo();
|
||||
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
struct ActionSet;
|
||||
friend struct ContainerDeletePolicy<ActionSet>;
|
||||
OwnedArray<ActionSet> transactions;
|
||||
String newTransactionName;
|
||||
int totalUnitsStored, maxNumUnitsToKeep, minimumTransactionsToKeep, nextIndex;
|
||||
bool newTransaction, reentrancyCheck;
|
||||
ActionSet* getCurrentSet() const noexcept;
|
||||
ActionSet* getNextSet() const noexcept;
|
||||
void clearFutureTransactions();
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (UndoManager)
|
||||
};
|
||||
|
||||
|
||||
#endif // JUCE_UNDOMANAGER_H_INCLUDED
|
||||
|
|
@ -1,99 +0,0 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_UNDOABLEACTION_H_INCLUDED
|
||||
#define JUCE_UNDOABLEACTION_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Used by the UndoManager class to store an action which can be done
|
||||
and undone.
|
||||
|
||||
@see UndoManager
|
||||
*/
|
||||
class JUCE_API UndoableAction
|
||||
{
|
||||
protected:
|
||||
/** Creates an action. */
|
||||
UndoableAction() noexcept {}
|
||||
|
||||
public:
|
||||
/** Destructor. */
|
||||
virtual ~UndoableAction() {}
|
||||
|
||||
//==============================================================================
|
||||
/** Overridden by a subclass to perform the action.
|
||||
|
||||
This method is called by the UndoManager, and shouldn't be used directly by
|
||||
applications.
|
||||
|
||||
Be careful not to make any calls in a perform() method that could call
|
||||
recursively back into the UndoManager::perform() method
|
||||
|
||||
@returns true if the action could be performed.
|
||||
@see UndoManager::perform
|
||||
*/
|
||||
virtual bool perform() = 0;
|
||||
|
||||
/** Overridden by a subclass to undo the action.
|
||||
|
||||
This method is called by the UndoManager, and shouldn't be used directly by
|
||||
applications.
|
||||
|
||||
Be careful not to make any calls in an undo() method that could call
|
||||
recursively back into the UndoManager::perform() method
|
||||
|
||||
@returns true if the action could be undone without any errors.
|
||||
@see UndoManager::perform
|
||||
*/
|
||||
virtual bool undo() = 0;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns a value to indicate how much memory this object takes up.
|
||||
|
||||
Because the UndoManager keeps a list of UndoableActions, this is used
|
||||
to work out how much space each one will take up, so that the UndoManager
|
||||
can work out how many to keep.
|
||||
|
||||
The default value returned here is 10 - units are arbitrary and
|
||||
don't have to be accurate.
|
||||
|
||||
@see UndoManager::getNumberOfUnitsTakenUpByStoredCommands,
|
||||
UndoManager::setMaxNumberOfStoredUnits
|
||||
*/
|
||||
virtual int getSizeInUnits() { return 10; }
|
||||
|
||||
/** Allows multiple actions to be coalesced into a single action object, to reduce storage space.
|
||||
|
||||
If possible, this method should create and return a single action that does the same job as
|
||||
this one followed by the supplied action.
|
||||
|
||||
If it's not possible to merge the two actions, the method should return zero.
|
||||
*/
|
||||
virtual UndoableAction* createCoalescedAction (UndoableAction* nextAction) { (void) nextAction; return nullptr; }
|
||||
};
|
||||
|
||||
|
||||
#endif // JUCE_UNDOABLEACTION_H_INCLUDED
|
||||
|
|
@ -1,243 +0,0 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
Value::ValueSource::ValueSource()
|
||||
{
|
||||
}
|
||||
|
||||
Value::ValueSource::~ValueSource()
|
||||
{
|
||||
cancelPendingUpdate();
|
||||
}
|
||||
|
||||
void Value::ValueSource::handleAsyncUpdate()
|
||||
{
|
||||
sendChangeMessage (true);
|
||||
}
|
||||
|
||||
void Value::ValueSource::sendChangeMessage (const bool synchronous)
|
||||
{
|
||||
const int numListeners = valuesWithListeners.size();
|
||||
|
||||
if (numListeners > 0)
|
||||
{
|
||||
if (synchronous)
|
||||
{
|
||||
const ReferenceCountedObjectPtr<ValueSource> localRef (this);
|
||||
|
||||
cancelPendingUpdate();
|
||||
|
||||
for (int i = numListeners; --i >= 0;)
|
||||
if (Value* const v = valuesWithListeners[i])
|
||||
v->callListeners();
|
||||
}
|
||||
else
|
||||
{
|
||||
triggerAsyncUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
class SimpleValueSource : public Value::ValueSource
|
||||
{
|
||||
public:
|
||||
SimpleValueSource()
|
||||
{
|
||||
}
|
||||
|
||||
SimpleValueSource (const var& initialValue)
|
||||
: value (initialValue)
|
||||
{
|
||||
}
|
||||
|
||||
var getValue() const
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
void setValue (const var& newValue)
|
||||
{
|
||||
if (! newValue.equalsWithSameType (value))
|
||||
{
|
||||
value = newValue;
|
||||
sendChangeMessage (false);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
var value;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SimpleValueSource)
|
||||
};
|
||||
|
||||
|
||||
//==============================================================================
|
||||
Value::Value() : value (new SimpleValueSource())
|
||||
{
|
||||
}
|
||||
|
||||
Value::Value (ValueSource* const v) : value (v)
|
||||
{
|
||||
jassert (v != nullptr);
|
||||
}
|
||||
|
||||
Value::Value (const var& initialValue) : value (new SimpleValueSource (initialValue))
|
||||
{
|
||||
}
|
||||
|
||||
Value::Value (const Value& other) : value (other.value)
|
||||
{
|
||||
}
|
||||
|
||||
Value& Value::operator= (const Value& other)
|
||||
{
|
||||
value = other.value;
|
||||
return *this;
|
||||
}
|
||||
|
||||
#if JUCE_COMPILER_SUPPORTS_MOVE_SEMANTICS
|
||||
Value::Value (Value&& other) noexcept
|
||||
{
|
||||
// moving a Value with listeners will lose those listeners, which
|
||||
// probably isn't what you wanted to happen!
|
||||
jassert (other.listeners.size() == 0);
|
||||
|
||||
other.removeFromListenerList();
|
||||
value = static_cast<ReferenceCountedObjectPtr<ValueSource>&&> (other.value);
|
||||
}
|
||||
|
||||
Value& Value::operator= (Value&& other) noexcept
|
||||
{
|
||||
// moving a Value with listeners will lose those listeners, which
|
||||
// probably isn't what you wanted to happen!
|
||||
jassert (other.listeners.size() == 0);
|
||||
|
||||
other.removeFromListenerList();
|
||||
value = static_cast<ReferenceCountedObjectPtr<ValueSource>&&> (other.value);
|
||||
return *this;
|
||||
}
|
||||
#endif
|
||||
|
||||
Value::~Value()
|
||||
{
|
||||
removeFromListenerList();
|
||||
}
|
||||
|
||||
void Value::removeFromListenerList()
|
||||
{
|
||||
if (listeners.size() > 0 && value != nullptr) // may be nullptr after a move operation
|
||||
value->valuesWithListeners.removeValue (this);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
var Value::getValue() const
|
||||
{
|
||||
return value->getValue();
|
||||
}
|
||||
|
||||
Value::operator var() const
|
||||
{
|
||||
return value->getValue();
|
||||
}
|
||||
|
||||
void Value::setValue (const var& newValue)
|
||||
{
|
||||
value->setValue (newValue);
|
||||
}
|
||||
|
||||
String Value::toString() const
|
||||
{
|
||||
return value->getValue().toString();
|
||||
}
|
||||
|
||||
Value& Value::operator= (const var& newValue)
|
||||
{
|
||||
value->setValue (newValue);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Value::referTo (const Value& valueToReferTo)
|
||||
{
|
||||
if (valueToReferTo.value != value)
|
||||
{
|
||||
if (listeners.size() > 0)
|
||||
{
|
||||
value->valuesWithListeners.removeValue (this);
|
||||
valueToReferTo.value->valuesWithListeners.add (this);
|
||||
}
|
||||
|
||||
value = valueToReferTo.value;
|
||||
callListeners();
|
||||
}
|
||||
}
|
||||
|
||||
bool Value::refersToSameSourceAs (const Value& other) const
|
||||
{
|
||||
return value == other.value;
|
||||
}
|
||||
|
||||
bool Value::operator== (const Value& other) const
|
||||
{
|
||||
return value == other.value || value->getValue() == other.getValue();
|
||||
}
|
||||
|
||||
bool Value::operator!= (const Value& other) const
|
||||
{
|
||||
return value != other.value && value->getValue() != other.getValue();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void Value::addListener (ValueListener* const listener)
|
||||
{
|
||||
if (listener != nullptr)
|
||||
{
|
||||
if (listeners.size() == 0)
|
||||
value->valuesWithListeners.add (this);
|
||||
|
||||
listeners.add (listener);
|
||||
}
|
||||
}
|
||||
|
||||
void Value::removeListener (ValueListener* const listener)
|
||||
{
|
||||
listeners.remove (listener);
|
||||
|
||||
if (listeners.size() == 0)
|
||||
value->valuesWithListeners.removeValue (this);
|
||||
}
|
||||
|
||||
void Value::callListeners()
|
||||
{
|
||||
if (listeners.size() > 0)
|
||||
{
|
||||
Value v (*this); // (create a copy in case this gets deleted by a callback)
|
||||
listeners.call (&ValueListener::valueChanged, v);
|
||||
}
|
||||
}
|
||||
|
||||
OutputStream& JUCE_CALLTYPE operator<< (OutputStream& stream, const Value& value)
|
||||
{
|
||||
return stream << value.toString();
|
||||
}
|
||||
|
|
@ -1,233 +0,0 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_VALUE_H_INCLUDED
|
||||
#define JUCE_VALUE_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Represents a shared variant value.
|
||||
|
||||
A Value object contains a reference to a var object, and can get and set its value.
|
||||
Listeners can be attached to be told when the value is changed.
|
||||
|
||||
The Value class is a wrapper around a shared, reference-counted underlying data
|
||||
object - this means that multiple Value objects can all refer to the same piece of
|
||||
data, allowing all of them to be notified when any of them changes it.
|
||||
|
||||
When you create a Value with its default constructor, it acts as a wrapper around a
|
||||
simple var object, but by creating a Value that refers to a custom subclass of ValueSource,
|
||||
you can map the Value onto any kind of underlying data.
|
||||
*/
|
||||
class JUCE_API Value
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Creates an empty Value, containing a void var. */
|
||||
Value();
|
||||
|
||||
/** Creates a Value that refers to the same value as another one.
|
||||
|
||||
Note that this doesn't make a copy of the other value - both this and the other
|
||||
Value will share the same underlying value, so that when either one alters it, both
|
||||
will see it change.
|
||||
*/
|
||||
Value (const Value& other);
|
||||
|
||||
/** Creates a Value that is set to the specified value. */
|
||||
explicit Value (const var& initialValue);
|
||||
|
||||
#if JUCE_COMPILER_SUPPORTS_MOVE_SEMANTICS
|
||||
Value (Value&&) noexcept;
|
||||
Value& operator= (Value&&) noexcept;
|
||||
#endif
|
||||
|
||||
/** Destructor. */
|
||||
~Value();
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the current value. */
|
||||
var getValue() const;
|
||||
|
||||
/** Returns the current value. */
|
||||
operator var() const;
|
||||
|
||||
/** Returns the value as a string.
|
||||
This is a shortcut for "myValue.getValue().toString()".
|
||||
*/
|
||||
String toString() const;
|
||||
|
||||
/** Sets the current value.
|
||||
|
||||
You can also use operator= to set the value.
|
||||
|
||||
If there are any listeners registered, they will be notified of the
|
||||
change asynchronously.
|
||||
*/
|
||||
void setValue (const var& newValue);
|
||||
|
||||
/** Sets the current value.
|
||||
|
||||
This is the same as calling setValue().
|
||||
|
||||
If there are any listeners registered, they will be notified of the
|
||||
change asynchronously.
|
||||
*/
|
||||
Value& operator= (const var& newValue);
|
||||
|
||||
/** Makes this object refer to the same underlying ValueSource as another one.
|
||||
|
||||
Once this object has been connected to another one, changing either one
|
||||
will update the other.
|
||||
|
||||
Existing listeners will still be registered after you call this method, and
|
||||
they'll continue to receive messages when the new value changes.
|
||||
*/
|
||||
void referTo (const Value& valueToReferTo);
|
||||
|
||||
/** Returns true if this value and the other one are references to the same value.
|
||||
*/
|
||||
bool refersToSameSourceAs (const Value& other) const;
|
||||
|
||||
/** Compares two values.
|
||||
This is a compare-by-value comparison, so is effectively the same as
|
||||
saying (this->getValue() == other.getValue()).
|
||||
*/
|
||||
bool operator== (const Value& other) const;
|
||||
|
||||
/** Compares two values.
|
||||
This is a compare-by-value comparison, so is effectively the same as
|
||||
saying (this->getValue() != other.getValue()).
|
||||
*/
|
||||
bool operator!= (const Value& other) const;
|
||||
|
||||
//==============================================================================
|
||||
/** Receives callbacks when a Value object changes.
|
||||
@see Value::addListener
|
||||
*/
|
||||
class JUCE_API Listener
|
||||
{
|
||||
public:
|
||||
Listener() {}
|
||||
virtual ~Listener() {}
|
||||
|
||||
/** Called when a Value object is changed.
|
||||
|
||||
Note that the Value object passed as a parameter may not be exactly the same
|
||||
object that you registered the listener with - it might be a copy that refers
|
||||
to the same underlying ValueSource. To find out, you can call Value::refersToSameSourceAs().
|
||||
*/
|
||||
virtual void valueChanged (Value& value) = 0;
|
||||
};
|
||||
|
||||
/** Adds a listener to receive callbacks when the value changes.
|
||||
|
||||
The listener is added to this specific Value object, and not to the shared
|
||||
object that it refers to. When this object is deleted, all the listeners will
|
||||
be lost, even if other references to the same Value still exist. So when you're
|
||||
adding a listener, make sure that you add it to a Value instance that will last
|
||||
for as long as you need the listener. In general, you'd never want to add a listener
|
||||
to a local stack-based Value, but more likely to one that's a member variable.
|
||||
|
||||
@see removeListener
|
||||
*/
|
||||
void addListener (Listener* listener);
|
||||
|
||||
/** Removes a listener that was previously added with addListener(). */
|
||||
void removeListener (Listener* listener);
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Used internally by the Value class as the base class for its shared value objects.
|
||||
|
||||
The Value class is essentially a reference-counted pointer to a shared instance
|
||||
of a ValueSource object. If you're feeling adventurous, you can create your own custom
|
||||
ValueSource classes to allow Value objects to represent your own custom data items.
|
||||
*/
|
||||
class JUCE_API ValueSource : public ReferenceCountedObject,
|
||||
private AsyncUpdater
|
||||
{
|
||||
public:
|
||||
ValueSource();
|
||||
virtual ~ValueSource();
|
||||
|
||||
/** Returns the current value of this object. */
|
||||
virtual var getValue() const = 0;
|
||||
|
||||
/** Changes the current value.
|
||||
This must also trigger a change message if the value actually changes.
|
||||
*/
|
||||
virtual void setValue (const var& newValue) = 0;
|
||||
|
||||
/** Delivers a change message to all the listeners that are registered with
|
||||
this value.
|
||||
|
||||
If dispatchSynchronously is true, the method will call all the listeners
|
||||
before returning; otherwise it'll dispatch a message and make the call later.
|
||||
*/
|
||||
void sendChangeMessage (bool dispatchSynchronously);
|
||||
|
||||
protected:
|
||||
//==============================================================================
|
||||
friend class Value;
|
||||
SortedSet<Value*> valuesWithListeners;
|
||||
|
||||
private:
|
||||
void handleAsyncUpdate() override;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ValueSource)
|
||||
};
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/** Creates a Value object that uses this valueSource object as its underlying data. */
|
||||
explicit Value (ValueSource* valueSource);
|
||||
|
||||
/** Returns the ValueSource that this value is referring to. */
|
||||
ValueSource& getValueSource() noexcept { return *value; }
|
||||
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
friend class ValueSource;
|
||||
ReferenceCountedObjectPtr<ValueSource> value;
|
||||
ListenerList<Listener> listeners;
|
||||
|
||||
void callListeners();
|
||||
void removeFromListenerList();
|
||||
|
||||
// This is disallowed to avoid confusion about whether it should
|
||||
// do a by-value or by-reference copy.
|
||||
Value& operator= (const Value&);
|
||||
};
|
||||
|
||||
/** Writes a Value to an OutputStream as a UTF8 string. */
|
||||
OutputStream& JUCE_CALLTYPE operator<< (OutputStream&, const Value&);
|
||||
|
||||
/** This typedef is just for compatibility with old code - newer code should use the Value::Listener class directly. */
|
||||
typedef Value::Listener ValueListener;
|
||||
|
||||
#endif // JUCE_VALUE_H_INCLUDED
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,531 +0,0 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_VALUETREE_H_INCLUDED
|
||||
#define JUCE_VALUETREE_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A powerful tree structure that can be used to hold free-form data, and which can
|
||||
handle its own undo and redo behaviour.
|
||||
|
||||
A ValueTree contains a list of named properties as var objects, and also holds
|
||||
any number of sub-trees.
|
||||
|
||||
Create ValueTree objects on the stack, and don't be afraid to copy them around, as
|
||||
they're simply a lightweight reference to a shared data container. Creating a copy
|
||||
of another ValueTree simply creates a new reference to the same underlying object - to
|
||||
make a separate, deep copy of a tree you should explicitly call createCopy().
|
||||
|
||||
Each ValueTree has a type name, in much the same way as an XmlElement has a tag name,
|
||||
and much of the structure of a ValueTree is similar to an XmlElement tree.
|
||||
You can convert a ValueTree to and from an XmlElement, and as long as the XML doesn't
|
||||
contain text elements, the conversion works well and makes a good serialisation
|
||||
format. They can also be serialised to a binary format, which is very fast and compact.
|
||||
|
||||
All the methods that change data take an optional UndoManager, which will be used
|
||||
to track any changes to the object. For this to work, you have to be careful to
|
||||
consistently always use the same UndoManager for all operations to any node inside
|
||||
the tree.
|
||||
|
||||
A ValueTree can only be a child of one parent at a time, so if you're moving one from
|
||||
one tree to another, be careful to always remove it first, before adding it. This
|
||||
could also mess up your undo/redo chain, so be wary! In a debug build you should hit
|
||||
assertions if you try to do anything dangerous, but there are still plenty of ways it
|
||||
could go wrong.
|
||||
|
||||
Listeners can be added to a ValueTree to be told when properies change and when
|
||||
nodes are added or removed.
|
||||
|
||||
@see var, XmlElement
|
||||
*/
|
||||
class JUCE_API ValueTree
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Creates an empty, invalid ValueTree.
|
||||
|
||||
A ValueTree that is created with this constructor can't actually be used for anything,
|
||||
it's just a default 'null' ValueTree that can be returned to indicate some sort of failure.
|
||||
To create a real one, use the constructor that takes a string.
|
||||
|
||||
@see ValueTree::invalid
|
||||
*/
|
||||
ValueTree() noexcept;
|
||||
|
||||
/** Creates an empty ValueTree with the given type name.
|
||||
Like an XmlElement, each ValueTree node has a type, which you can access with
|
||||
getType() and hasType().
|
||||
*/
|
||||
explicit ValueTree (Identifier type);
|
||||
|
||||
/** Creates a reference to another ValueTree. */
|
||||
ValueTree (const ValueTree&);
|
||||
|
||||
/** Makes this object reference another node. */
|
||||
ValueTree& operator= (const ValueTree&);
|
||||
|
||||
#if JUCE_COMPILER_SUPPORTS_MOVE_SEMANTICS
|
||||
ValueTree (ValueTree&&) noexcept;
|
||||
#endif
|
||||
|
||||
/** Destructor. */
|
||||
~ValueTree();
|
||||
|
||||
/** Returns true if both this and the other tree node refer to the same underlying structure.
|
||||
Note that this isn't a value comparison - two independently-created trees which
|
||||
contain identical data are not considered equal.
|
||||
*/
|
||||
bool operator== (const ValueTree&) const noexcept;
|
||||
|
||||
/** Returns true if this and the other node refer to different underlying structures.
|
||||
Note that this isn't a value comparison - two independently-created trees which
|
||||
contain identical data are not considered equal.
|
||||
*/
|
||||
bool operator!= (const ValueTree&) const noexcept;
|
||||
|
||||
/** Performs a deep comparison between the properties and children of two trees.
|
||||
If all the properties and children of the two trees are the same (recursively), this
|
||||
returns true.
|
||||
The normal operator==() only checks whether two trees refer to the same shared data
|
||||
structure, so use this method if you need to do a proper value comparison.
|
||||
*/
|
||||
bool isEquivalentTo (const ValueTree&) const;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns true if this node refers to some valid data.
|
||||
It's hard to create an invalid node, but you might get one returned, e.g. by an out-of-range
|
||||
call to getChild().
|
||||
*/
|
||||
bool isValid() const { return object != nullptr; }
|
||||
|
||||
/** Returns a deep copy of this tree and all its sub-nodes. */
|
||||
ValueTree createCopy() const;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the type of this node.
|
||||
The type is specified when the ValueTree is created.
|
||||
@see hasType
|
||||
*/
|
||||
Identifier getType() const;
|
||||
|
||||
/** Returns true if the node has this type.
|
||||
The comparison is case-sensitive.
|
||||
*/
|
||||
bool hasType (const Identifier typeName) const;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the value of a named property.
|
||||
If no such property has been set, this will return a void variant.
|
||||
You can also use operator[] to get a property.
|
||||
@see var, setProperty, hasProperty
|
||||
*/
|
||||
const var& getProperty (const Identifier name) const;
|
||||
|
||||
/** Returns the value of a named property, or a user-specified default if the property doesn't exist.
|
||||
If no such property has been set, this will return the value of defaultReturnValue.
|
||||
You can also use operator[] and getProperty to get a property.
|
||||
@see var, getProperty, setProperty, hasProperty
|
||||
*/
|
||||
var getProperty (const Identifier name, const var& defaultReturnValue) const;
|
||||
|
||||
/** Returns the value of a named property.
|
||||
If no such property has been set, this will return a void variant. This is the same as
|
||||
calling getProperty().
|
||||
@see getProperty
|
||||
*/
|
||||
const var& operator[] (const Identifier name) const;
|
||||
|
||||
/** Changes a named property of the node.
|
||||
The name identifier must not be an empty string.
|
||||
If the undoManager parameter is non-null, its UndoManager::perform() method will be used,
|
||||
so that this change can be undone.
|
||||
@see var, getProperty, removeProperty
|
||||
@returns a reference to the value tree, so that you can daisy-chain calls to this method.
|
||||
*/
|
||||
ValueTree& setProperty (const Identifier name, const var& newValue, UndoManager* undoManager);
|
||||
|
||||
/** Returns true if the node contains a named property. */
|
||||
bool hasProperty (const Identifier name) const;
|
||||
|
||||
/** Removes a property from the node.
|
||||
If the undoManager parameter is non-null, its UndoManager::perform() method will be used,
|
||||
so that this change can be undone.
|
||||
*/
|
||||
void removeProperty (const Identifier name, UndoManager* undoManager);
|
||||
|
||||
/** Removes all properties from the node.
|
||||
If the undoManager parameter is non-null, its UndoManager::perform() method will be used,
|
||||
so that this change can be undone.
|
||||
*/
|
||||
void removeAllProperties (UndoManager* undoManager);
|
||||
|
||||
/** Returns the total number of properties that the node contains.
|
||||
@see getProperty.
|
||||
*/
|
||||
int getNumProperties() const;
|
||||
|
||||
/** Returns the identifier of the property with a given index.
|
||||
@see getNumProperties
|
||||
*/
|
||||
Identifier getPropertyName (int index) const;
|
||||
|
||||
/** Returns a Value object that can be used to control and respond to one of the tree's properties.
|
||||
|
||||
The Value object will maintain a reference to this tree, and will use the undo manager when
|
||||
it needs to change the value. Attaching a Value::Listener to the value object will provide
|
||||
callbacks whenever the property changes.
|
||||
*/
|
||||
Value getPropertyAsValue (const Identifier name, UndoManager* undoManager);
|
||||
|
||||
/** Overwrites all the properties in this tree with the properties of the source tree.
|
||||
Any properties that already exist will be updated; and new ones will be added, and
|
||||
any that are not present in the source tree will be removed.
|
||||
*/
|
||||
void copyPropertiesFrom (const ValueTree& source, UndoManager* undoManager);
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the number of child nodes belonging to this one.
|
||||
@see getChild
|
||||
*/
|
||||
int getNumChildren() const;
|
||||
|
||||
/** Returns one of this node's child nodes.
|
||||
If the index is out of range, it'll return an invalid node. (See isValid() to find out
|
||||
whether a node is valid).
|
||||
*/
|
||||
ValueTree getChild (int index) const;
|
||||
|
||||
/** Returns the first child node with the speficied type name.
|
||||
If no such node is found, it'll return an invalid node. (See isValid() to find out
|
||||
whether a node is valid).
|
||||
@see getOrCreateChildWithName
|
||||
*/
|
||||
ValueTree getChildWithName (const Identifier type) const;
|
||||
|
||||
/** Returns the first child node with the speficied type name, creating and adding
|
||||
a child with this name if there wasn't already one there.
|
||||
|
||||
The only time this will return an invalid object is when the object that you're calling
|
||||
the method on is itself invalid.
|
||||
@see getChildWithName
|
||||
*/
|
||||
ValueTree getOrCreateChildWithName (const Identifier type, UndoManager* undoManager);
|
||||
|
||||
/** Looks for the first child node that has the speficied property value.
|
||||
|
||||
This will scan the child nodes in order, until it finds one that has property that matches
|
||||
the specified value.
|
||||
|
||||
If no such node is found, it'll return an invalid node. (See isValid() to find out
|
||||
whether a node is valid).
|
||||
*/
|
||||
ValueTree getChildWithProperty (const Identifier propertyName, const var& propertyValue) const;
|
||||
|
||||
/** Adds a child to this node.
|
||||
|
||||
Make sure that the child is removed from any former parent node before calling this, or
|
||||
you'll hit an assertion.
|
||||
|
||||
If the index is < 0 or greater than the current number of child nodes, the new node will
|
||||
be added at the end of the list.
|
||||
|
||||
If the undoManager parameter is non-null, its UndoManager::perform() method will be used,
|
||||
so that this change can be undone.
|
||||
*/
|
||||
void addChild (const ValueTree& child, int index, UndoManager* undoManager);
|
||||
|
||||
/** Removes the specified child from this node's child-list.
|
||||
If the undoManager parameter is non-null, its UndoManager::perform() method will be used,
|
||||
so that this change can be undone.
|
||||
*/
|
||||
void removeChild (const ValueTree& child, UndoManager* undoManager);
|
||||
|
||||
/** Removes a child from this node's child-list.
|
||||
If the undoManager parameter is non-null, its UndoManager::perform() method will be used,
|
||||
so that this change can be undone.
|
||||
*/
|
||||
void removeChild (int childIndex, UndoManager* undoManager);
|
||||
|
||||
/** Removes all child-nodes from this node.
|
||||
If the undoManager parameter is non-null, its UndoManager::perform() method will be used,
|
||||
so that this change can be undone.
|
||||
*/
|
||||
void removeAllChildren (UndoManager* undoManager);
|
||||
|
||||
/** Moves one of the children to a different index.
|
||||
|
||||
This will move the child to a specified index, shuffling along any intervening
|
||||
items as required. So for example, if you have a list of { 0, 1, 2, 3, 4, 5 }, then
|
||||
calling move (2, 4) would result in { 0, 1, 3, 4, 2, 5 }.
|
||||
|
||||
@param currentIndex the index of the item to be moved. If this isn't a
|
||||
valid index, then nothing will be done
|
||||
@param newIndex the index at which you'd like this item to end up. If this
|
||||
is less than zero, the value will be moved to the end
|
||||
of the list
|
||||
@param undoManager the optional UndoManager to use to store this transaction
|
||||
*/
|
||||
void moveChild (int currentIndex, int newIndex, UndoManager* undoManager);
|
||||
|
||||
/** Returns true if this node is anywhere below the specified parent node.
|
||||
This returns true if the node is a child-of-a-child, as well as a direct child.
|
||||
*/
|
||||
bool isAChildOf (const ValueTree& possibleParent) const;
|
||||
|
||||
/** Returns the index of a child item in this parent.
|
||||
If the child isn't found, this returns -1.
|
||||
*/
|
||||
int indexOf (const ValueTree& child) const;
|
||||
|
||||
/** Returns the parent node that contains this one.
|
||||
If the node has no parent, this will return an invalid node. (See isValid() to find out
|
||||
whether a node is valid).
|
||||
*/
|
||||
ValueTree getParent() const;
|
||||
|
||||
/** Returns one of this node's siblings in its parent's child list.
|
||||
|
||||
The delta specifies how far to move through the list, so a value of 1 would return the node
|
||||
that follows this one, -1 would return the node before it, 0 will return this node itself, etc.
|
||||
If the requested position is beyond the range of available nodes, this will return ValueTree::invalid.
|
||||
*/
|
||||
ValueTree getSibling (int delta) const;
|
||||
|
||||
//==============================================================================
|
||||
/** Creates an XmlElement that holds a complete image of this node and all its children.
|
||||
|
||||
If this node is invalid, this may return nullptr. Otherwise, the XML that is produced can
|
||||
be used to recreate a similar node by calling fromXml().
|
||||
|
||||
The caller must delete the object that is returned.
|
||||
|
||||
@see fromXml
|
||||
*/
|
||||
XmlElement* createXml() const;
|
||||
|
||||
/** Tries to recreate a node from its XML representation.
|
||||
|
||||
This isn't designed to cope with random XML data - for a sensible result, it should only
|
||||
be fed XML that was created by the createXml() method.
|
||||
*/
|
||||
static ValueTree fromXml (const XmlElement& xml);
|
||||
|
||||
/** This returns a string containing an XML representation of the tree.
|
||||
This is quite handy for debugging purposes, as it provides a quick way to view a tree.
|
||||
*/
|
||||
String toXmlString() const;
|
||||
|
||||
//==============================================================================
|
||||
/** Stores this tree (and all its children) in a binary format.
|
||||
|
||||
Once written, the data can be read back with readFromStream().
|
||||
|
||||
It's much faster to load/save your tree in binary form than as XML, but
|
||||
obviously isn't human-readable.
|
||||
*/
|
||||
void writeToStream (OutputStream& output) const;
|
||||
|
||||
/** Reloads a tree from a stream that was written with writeToStream(). */
|
||||
static ValueTree readFromStream (InputStream& input);
|
||||
|
||||
/** Reloads a tree from a data block that was written with writeToStream(). */
|
||||
static ValueTree readFromData (const void* data, size_t numBytes);
|
||||
|
||||
/** Reloads a tree from a data block that was written with writeToStream() and
|
||||
then zipped using GZIPCompressorOutputStream.
|
||||
*/
|
||||
static ValueTree readFromGZIPData (const void* data, size_t numBytes);
|
||||
|
||||
//==============================================================================
|
||||
/** Listener class for events that happen to a ValueTree.
|
||||
|
||||
To get events from a ValueTree, make your class implement this interface, and use
|
||||
ValueTree::addListener() and ValueTree::removeListener() to register it.
|
||||
*/
|
||||
class JUCE_API Listener
|
||||
{
|
||||
public:
|
||||
/** Destructor. */
|
||||
virtual ~Listener() {}
|
||||
|
||||
/** This method is called when a property of this node (or of one of its sub-nodes) has
|
||||
changed.
|
||||
|
||||
The tree parameter indicates which tree has had its property changed, and the property
|
||||
parameter indicates the property.
|
||||
|
||||
Note that when you register a listener to a tree, it will receive this callback for
|
||||
property changes in that tree, and also for any of its children, (recursively, at any depth).
|
||||
If your tree has sub-trees but you only want to know about changes to the top level tree,
|
||||
simply check the tree parameter in this callback to make sure it's the tree you're interested in.
|
||||
*/
|
||||
virtual void valueTreePropertyChanged (ValueTree& treeWhosePropertyHasChanged,
|
||||
const Identifier& property) = 0;
|
||||
|
||||
/** This method is called when a child sub-tree is added.
|
||||
|
||||
Note that when you register a listener to a tree, it will receive this callback for
|
||||
child changes in both that tree and any of its children, (recursively, at any depth).
|
||||
If your tree has sub-trees but you only want to know about changes to the top level tree,
|
||||
just check the parentTree parameter to make sure it's the one that you're interested in.
|
||||
*/
|
||||
virtual void valueTreeChildAdded (ValueTree& parentTree,
|
||||
ValueTree& childWhichHasBeenAdded) = 0;
|
||||
|
||||
/** This method is called when a child sub-tree is removed.
|
||||
|
||||
Note that when you register a listener to a tree, it will receive this callback for
|
||||
child changes in both that tree and any of its children, (recursively, at any depth).
|
||||
If your tree has sub-trees but you only want to know about changes to the top level tree,
|
||||
just check the parentTree parameter to make sure it's the one that you're interested in.
|
||||
*/
|
||||
virtual void valueTreeChildRemoved (ValueTree& parentTree,
|
||||
ValueTree& childWhichHasBeenRemoved) = 0;
|
||||
|
||||
/** This method is called when a tree's children have been re-shuffled.
|
||||
|
||||
Note that when you register a listener to a tree, it will receive this callback for
|
||||
child changes in both that tree and any of its children, (recursively, at any depth).
|
||||
If your tree has sub-trees but you only want to know about changes to the top level tree,
|
||||
just check the parameter to make sure it's the tree that you're interested in.
|
||||
*/
|
||||
virtual void valueTreeChildOrderChanged (ValueTree& parentTreeWhoseChildrenHaveMoved) = 0;
|
||||
|
||||
/** This method is called when a tree has been added or removed from a parent node.
|
||||
|
||||
This callback happens when the tree to which the listener was registered is added or
|
||||
removed from a parent. Unlike the other callbacks, it applies only to the tree to which
|
||||
the listener is registered, and not to any of its children.
|
||||
*/
|
||||
virtual void valueTreeParentChanged (ValueTree& treeWhoseParentHasChanged) = 0;
|
||||
|
||||
/** This method is called when a tree is made to point to a different internal shared object.
|
||||
When operator= is used to make a ValueTree refer to a different object, this callback
|
||||
will be made.
|
||||
*/
|
||||
virtual void valueTreeRedirected (ValueTree& treeWhichHasBeenChanged);
|
||||
};
|
||||
|
||||
/** Adds a listener to receive callbacks when this node is changed.
|
||||
|
||||
The listener is added to this specific ValueTree object, and not to the shared
|
||||
object that it refers to. When this object is deleted, all the listeners will
|
||||
be lost, even if other references to the same ValueTree still exist. And if you
|
||||
use the operator= to make this refer to a different ValueTree, any listeners will
|
||||
begin listening to changes to the new tree instead of the old one.
|
||||
|
||||
When you're adding a listener, make sure that you add it to a ValueTree instance that
|
||||
will last for as long as you need the listener. In general, you'd never want to add a
|
||||
listener to a local stack-based ValueTree, and would usually add one to a member variable.
|
||||
|
||||
@see removeListener
|
||||
*/
|
||||
void addListener (Listener* listener);
|
||||
|
||||
/** Removes a listener that was previously added with addListener(). */
|
||||
void removeListener (Listener* listener);
|
||||
|
||||
/** Causes a property-change callback to be triggered for the specified property,
|
||||
calling any listeners that are registered.
|
||||
*/
|
||||
void sendPropertyChangeMessage (const Identifier property);
|
||||
|
||||
//==============================================================================
|
||||
/** This method uses a comparator object to sort the tree's children into order.
|
||||
|
||||
The object provided must have a method of the form:
|
||||
@code
|
||||
int compareElements (const ValueTree& first, const ValueTree& second);
|
||||
@endcode
|
||||
|
||||
..and this method must return:
|
||||
- a value of < 0 if the first comes before the second
|
||||
- a value of 0 if the two objects are equivalent
|
||||
- a value of > 0 if the second comes before the first
|
||||
|
||||
To improve performance, the compareElements() method can be declared as static or const.
|
||||
|
||||
@param comparator the comparator to use for comparing elements.
|
||||
@param undoManager optional UndoManager for storing the changes
|
||||
@param retainOrderOfEquivalentItems if this is true, then items which the comparator says are
|
||||
equivalent will be kept in the order in which they currently appear in the array.
|
||||
This is slower to perform, but may be important in some cases. If it's false, a
|
||||
faster algorithm is used, but equivalent elements may be rearranged.
|
||||
*/
|
||||
template <typename ElementComparator>
|
||||
void sort (ElementComparator& comparator, UndoManager* undoManager, bool retainOrderOfEquivalentItems)
|
||||
{
|
||||
if (object != nullptr)
|
||||
{
|
||||
OwnedArray<ValueTree> sortedList;
|
||||
createListOfChildren (sortedList);
|
||||
ComparatorAdapter <ElementComparator> adapter (comparator);
|
||||
sortedList.sort (adapter, retainOrderOfEquivalentItems);
|
||||
reorderChildren (sortedList, undoManager);
|
||||
}
|
||||
}
|
||||
|
||||
/** An invalid ValueTree that can be used if you need to return one as an error condition, etc.
|
||||
This invalid object is equivalent to ValueTree created with its default constructor.
|
||||
*/
|
||||
static const ValueTree invalid;
|
||||
|
||||
/** Returns the total number of references to the shared underlying data structure that this
|
||||
ValueTree is using.
|
||||
*/
|
||||
int getReferenceCount() const noexcept;
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
JUCE_PUBLIC_IN_DLL_BUILD (class SharedObject)
|
||||
friend class SharedObject;
|
||||
|
||||
ReferenceCountedObjectPtr<SharedObject> object;
|
||||
ListenerList<Listener> listeners;
|
||||
|
||||
template <typename ElementComparator>
|
||||
struct ComparatorAdapter
|
||||
{
|
||||
ComparatorAdapter (ElementComparator& comp) noexcept : comparator (comp) {}
|
||||
|
||||
int compareElements (const ValueTree* const first, const ValueTree* const second)
|
||||
{
|
||||
return comparator.compareElements (*first, *second);
|
||||
}
|
||||
|
||||
private:
|
||||
ElementComparator& comparator;
|
||||
JUCE_DECLARE_NON_COPYABLE (ComparatorAdapter)
|
||||
};
|
||||
|
||||
void createListOfChildren (OwnedArray<ValueTree>&) const;
|
||||
void reorderChildren (const OwnedArray<ValueTree>&, UndoManager*);
|
||||
|
||||
explicit ValueTree (SharedObject*);
|
||||
};
|
||||
|
||||
|
||||
#endif // JUCE_VALUETREE_H_INCLUDED
|
||||
Loading…
Add table
Add a link
Reference in a new issue