From 065208bd75cb9693d24f53bb057c09952f3a6f7a Mon Sep 17 00:00:00 2001 From: hogliux Date: Fri, 3 Feb 2017 09:15:58 +0000 Subject: [PATCH] Added missing precision specifier to fragment shader of the OpenGLAppExample --- examples/OpenGLAppExample/Source/MainComponent.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/examples/OpenGLAppExample/Source/MainComponent.cpp b/examples/OpenGLAppExample/Source/MainComponent.cpp index 54ce95255d..cb3ae610c3 100644 --- a/examples/OpenGLAppExample/Source/MainComponent.cpp +++ b/examples/OpenGLAppExample/Source/MainComponent.cpp @@ -142,7 +142,11 @@ public: "\n" "void main()\n" "{\n" + #if JUCE_OPENGL_ES + " lowp vec4 colour = vec4(0.95, 0.57, 0.03, 0.7);\n" + #else " vec4 colour = vec4(0.95, 0.57, 0.03, 0.7);\n" + #endif " gl_FragColor = colour;\n" "}\n";