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OpenGL: Document blend parameter for copyTexture method
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1 changed files with 5 additions and 1 deletions
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@ -318,7 +318,7 @@ public:
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//==============================================================================
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/** Draws the currently selected texture into this context at its original size.
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@param targetClipArea the target area to draw into (in top-left origin coords)
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@param targetClipArea the target area to draw into (in top-left origin coords)
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@param anchorPosAndTextureSize the position of this rectangle is the texture's top-left
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anchor position in the target space, and the size must be
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the total size of the texture.
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@ -328,6 +328,10 @@ public:
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used for vertical flipping of the y coordinates.
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@param textureOriginIsBottomLeft if true, the texture's origin is treated as being at
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(0, 0). If false, it is assumed to be (0, 1)
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@param blend if true, the texture's alpha is used to blend the texture with
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transparency on top the context's existing content. If false, the
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texture is drawn with no alpha, overwriting the content of the
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context.
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*/
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void copyTexture (const Rectangle<int>& targetClipArea,
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const Rectangle<int>& anchorPosAndTextureSize,
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