/*
  ==============================================================================

   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-10 by Raw Material Software Ltd.

  ------------------------------------------------------------------------------

   JUCE can be redistributed and/or modified under the terms of the GNU General
   Public License (Version 2), as published by the Free Software Foundation.
   A copy of the license is included in the JUCE distribution, or can be found
   online at www.gnu.org/licenses.

   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.

  ------------------------------------------------------------------------------

   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.rawmaterialsoftware.com/juce for more information.

  ==============================================================================
*/

#ifndef __JUCE_WAITABLEEVENT_JUCEHEADER__
#define __JUCE_WAITABLEEVENT_JUCEHEADER__

#include "../text/juce_String.h"


//==============================================================================
/**
    Allows threads to wait for events triggered by other threads.

    A thread can call wait() on a WaitableObject, and this will suspend the
    calling thread until another thread wakes it up by calling the signal()
    method.
*/
class JUCE_API  WaitableEvent
{
public:
    //==============================================================================
    /** Creates a WaitableEvent object.

        @param manualReset  If this is false, the event will be reset automatically when the wait()
                            method is called. If manualReset is true, then once the event is signalled,
                            the only way to reset it will be by calling the reset() method.
    */
    WaitableEvent (bool manualReset = false) throw();

    /** Destructor.

        If other threads are waiting on this object when it gets deleted, this
        can cause nasty errors, so be careful!
    */
    ~WaitableEvent() throw();

    //==============================================================================
    /** Suspends the calling thread until the event has been signalled.

        This will wait until the object's signal() method is called by another thread,
        or until the timeout expires.

        After the event has been signalled, this method will return true and if manualReset
        was set to false in the WaitableEvent's constructor, then the event will be reset.

        @param timeOutMilliseconds  the maximum time to wait, in milliseconds. A negative
                                    value will cause it to wait forever.

        @returns    true if the object has been signalled, false if the timeout expires first.
        @see signal, reset
    */
    bool wait (int timeOutMilliseconds = -1) const throw();

    //==============================================================================
    /** Wakes up any threads that are currently waiting on this object.

        If signal() is called when nothing is waiting, the next thread to call wait()
        will return immediately and reset the signal.

        @see wait, reset
    */
    void signal() const throw();

    //==============================================================================
    /** Resets the event to an unsignalled state.

        If it's not already signalled, this does nothing.
    */
    void reset() const throw();


    //==============================================================================
    juce_UseDebuggingNewOperator

private:
    void* internal;

    WaitableEvent (const WaitableEvent&);
    WaitableEvent& operator= (const WaitableEvent&);
};


#endif   // __JUCE_WAITABLEEVENT_JUCEHEADER__
