/*
  ==============================================================================

   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-10 by Raw Material Software Ltd.

  ------------------------------------------------------------------------------

   JUCE can be redistributed and/or modified under the terms of the GNU General
   Public License (Version 2), as published by the Free Software Foundation.
   A copy of the license is included in the JUCE distribution, or can be found
   online at www.gnu.org/licenses.

   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.

  ------------------------------------------------------------------------------

   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.rawmaterialsoftware.com/juce for more information.

  ==============================================================================
*/

#ifndef __JUCE_BUTTONPROPERTYCOMPONENT_JUCEHEADER__
#define __JUCE_BUTTONPROPERTYCOMPONENT_JUCEHEADER__

#include "juce_PropertyComponent.h"
#include "../buttons/juce_TextButton.h"


//==============================================================================
/**
    A PropertyComponent that contains a button.

    This type of property component can be used if you need a button to trigger some
    kind of action.

    @see PropertyComponent
*/
class JUCE_API  ButtonPropertyComponent  : public PropertyComponent,
                                           private ButtonListener
{
public:
    //==============================================================================
    /** Creates a button component.

        @param propertyName         the property name to be passed to the PropertyComponent
        @param triggerOnMouseDown   this is passed to the Button::setTriggeredOnMouseDown() method
    */
    ButtonPropertyComponent (const String& propertyName,
                             bool triggerOnMouseDown);

    /** Destructor. */
    ~ButtonPropertyComponent();

    //==============================================================================
    /** Called when the user clicks the button.
    */
    virtual void buttonClicked() = 0;

    /** Returns the string that should be displayed in the button.

        If you need to change this string, call refresh() to update the component.
    */
    virtual const String getButtonText() const = 0;

    //==============================================================================
    /** @internal */
    void refresh();
    /** @internal */
    void buttonClicked (Button*);

    juce_UseDebuggingNewOperator

private:
    TextButton* button;

    ButtonPropertyComponent (const ButtonPropertyComponent&);
    ButtonPropertyComponent& operator= (const ButtonPropertyComponent&);
};


#endif   // __JUCE_BUTTONPROPERTYCOMPONENT_JUCEHEADER__
